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torchlight-data

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torchlight data repository

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/** * * @param {Torchlight.lib.Range} damageRange How much damage they deal * @param {string} damageType What kind of damage * @param {number} [duration] Optional - over how many seconds * @constructor */ Torchlight.t2.effects.MinionsDealDamage = function MinionsDealDamage(damageRange, damageType, duration) { this.toString = function toString() { return "Minions deal " + damageRange.toString() + " " + damageType + this.durationText(duration) + " - Improves with Player Level"; } }; Torchlight.t2.effects.MinionsDealDamage.prototype = Object.create(Torchlight.t2.effects.Effect.prototype);