torchlight-data
Version:
torchlight data repository
43 lines (42 loc) • 2.32 kB
JavaScript
Torchlight.t2.classes.engineer = {};
Torchlight.t2.classes.engineer.skills = {
aegis: [
new Torchlight.t2.skills.engineer.aegis.ShieldBash(),
new Torchlight.t2.skills.engineer.aegis.Forcefield(),
new Torchlight.t2.skills.engineer.aegis.Overload(),
new Torchlight.t2.skills.engineer.aegis.DynamoField(),
new Torchlight.t2.skills.engineer.aegis.Tremor(),
new Torchlight.t2.skills.engineer.aegis.FireBash(),
new Torchlight.t2.skills.engineer.aegis.ImmobilizationCopter(),
new Torchlight.t2.skills.engineer.aegis.SwordAndBoard(),
new Torchlight.t2.skills.engineer.aegis.AegisOfFate(),
new Torchlight.t2.skills.engineer.aegis.ChargeReconstitution()
],
blitz: [
new Torchlight.t2.skills.engineer.blitz.FlameHammer(),
new Torchlight.t2.skills.engineer.blitz.SeismicSlam(),
new Torchlight.t2.skills.engineer.blitz.EmberHammer(),
new Torchlight.t2.skills.engineer.blitz.Onslaught(),
new Torchlight.t2.skills.engineer.blitz.EmberReach(),
new Torchlight.t2.skills.engineer.blitz.StormBurst(),
new Torchlight.t2.skills.engineer.blitz.Emberquake(),
new Torchlight.t2.skills.engineer.blitz.HeavyLifting(),
new Torchlight.t2.skills.engineer.blitz.Supercharge(),
new Torchlight.t2.skills.engineer.blitz.CoupDeGrace()
],
construction: [
new Torchlight.t2.skills.engineer.construction.HealingBot(),
new Torchlight.t2.skills.engineer.construction.BlastCannon(),
new Torchlight.t2.skills.engineer.construction.SpiderMines(),
new Torchlight.t2.skills.engineer.construction.GunBot(),
new Torchlight.t2.skills.engineer.construction.ShockGrenade(),
new Torchlight.t2.skills.engineer.construction.Fusillade(),
new Torchlight.t2.skills.engineer.construction.Sledgebot(),
new Torchlight.t2.skills.engineer.construction.Bulwark(),
new Torchlight.t2.skills.engineer.construction.FireAndSpark(),
new Torchlight.t2.skills.engineer.construction.ChargeDomination()
]
};
Torchlight.t2.classes.engineer.getSkill = function getSkill(name) {
return Torchlight.t2.classes.character.getSkillFromTree(name, Torchlight.t2.classes.engineer.skills);
};