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toosoon-utils

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/** * Check if a number is even * * @param {number} value Value to check * @returns {boolean} `true` if the given number is even, `false` otherwise */ export declare function isEven(value: number): boolean; /** * Check if a number is odd * * @param {number} value Value to check * @returns {boolean} `true` if the given number is odd, `false` otherwise */ export declare function isOdd(value: number): boolean; /** * Check if a number is a power of 2 * * @param {number} value Value to check * @returns {boolean} `true` if the given number is a power of 2, `false` otherwise */ export declare function isPowerOf2(value: number): boolean; /** * Compute the closest greater power of 2 for a number * * @param {number} value Value to compute power of 2 for * @returns {number} Computed power of 2 */ export declare function toPowerOf2(value: number): number; /** * Return the sign (positive or negative) of a number * * @param {number} value Value to check * @returns {number} `1` if the given number is positive, `-1` if it is negative, `0` otherwise */ export declare function sign(value: number): number; /** * Constrain a number between two bounds * * @param {number} value Value to constrain * @param {number} [min=0] Minimum boundary * @param {number} [max=1] Maximum boundary * @returns {number} Clamped value */ export declare function clamp(value: number, min?: number, max?: number): number; /** * Round a number up to a nearest multiple * * @param {number} value Value to round * @param {number} [multiple=1] Multiple to round to * @returns {number} Closest multiple */ export declare function snap(value: number, multiple?: number): number; /** * Interpolate a number between two bounds using Linear interpolation (lerping) * * @param {number} t Normalized time value to interpolate * @param {number} min Minimum boundary * @param {number} max Maximum boundary * @returns {number} Lerped value */ export declare function lerp(t: number, min: number, max: number): number; /** * Normalize a number between two bounds * * @param {number} value Value to normalize * @param {number} min Minimum boundary * @param {number} max Maximum boundary * @returns {number} Normalized value */ export declare function normalize(value: number, min: number, max: number): number; /** * Re-map a number from one range to another * * @param {number} value Value to re-map * @param {number} currentMin Lower bound of the value's current range * @param {number} currentMax Upper bound of the value's current range * @param {number} targetMin Lower bound of the value's target range * @param {number} targetMax Upper bound of the value's target range * @returns {number} Re-mapped value */ export declare function map(value: number, currentMin: number, currentMax: number, targetMin: number, targetMax: number): number; /** * Interpolate a number between two bounds using Triangular interpolation * * @param {number} t Normalized time value to interpolate * @param {number} min Minimum boundary * @param {number} max Maximum boundary * @param {number} peak Peak value controling the interpolation triangle shape * - peak <= min : linear (same as lerp) * - peak >= max : linear (same as lerp) * - peak > min && peak < max : triangular * @returns {number} Interpolated value */ export declare function triLerp(t: number, min: number, max: number, peak: number): number; /** * Interpolate a number between two bounds using Exponential interpolation * * @param {number} t Normalized time value to interpolate * @param {number} min Minimum boundary * @param {number} max Maximum boundary * @param {number} power Exponent controling the interpolation curve shape * - power > 1 : ease-in * - power < 1 : ease-out * - power = 1 : linear (same as lerp) * @returns {number} Interpolated value */ export declare function expLerp(t: number, min: number, max: number, power: number): number; /** * Interpolate a number using Quadratic Bézier interpolation * * @param {number} t Normalized time value to interpolate * @param {number} p1 Start point * @param {number} cp Control point * @param {number} p2 End point * @returns {number} Interpolated value */ export declare function quadraticBezier(t: number, p1: number, cp: number, p2: number): number; /** * Interpolate a number using Cubic Bézier interpolation * * @param {number} t Normalized time value to interpolate * @param {number} p1 Start point * @param {number} cp1 First control point * @param {number} cp2 Second control point * @param {number} p2 End point * @returns {number} Interpolated value */ export declare function cubicBezier(t: number, p1: number, cp1: number, cp2: number, p2: number): number; /** * Interpolate a number using Catmull-Rom interpolation * * @param {number} t Normalized time value to interpolate * @param {number} p1 Start point * @param {number} cp1 First control point * @param {number} cp2 Second control point * @param {number} p2 End point * @returns {number} Interpolated value */ export declare function catmullRom(t: number, p1: number, cp1: number, cp2: number, p2: number): number; /** * Re-map the [0, 1] interval into [0, 1] parabola, such that corners are remaped to 0 and the center to 1 * - parabola(0) = parabola(1) = 0 * - parabola(0.5) = 1 * * @param {number} x Normalized coordinate on X axis * @param {number} [power=1] Parabola exponent * @returns {number} Normalized re-mapped value */ export declare function parabola(x: number, power?: number): number; /** * Compare two numbers * * @param {number} value Value to compare to the edge * @param {number} edge Value of the edge * @returns {number} `0` if value < edge, `1` otherwise */ export declare function step(value: number, edge: number): number; /** * Interpolate a number between two bounds using Hermite interpolation * * @param {number} value Value to interpolate * @param {number} min Minimum boundary * @param {number} max Maximum boundary * @returns {number} Interpolated value */ export declare function smoothstep(value: number, min: number, max: number): number; /** * Compute the fractional part of a number * * @param {number} value Value to compute the fractional part of * @returns {number} Fractional part of the given number */ export declare function fract(value: number): number; /** * Compute the value of a number modulo another * * @param {number} value Value to modulate * @param {number} modulo Value to modulate by * @returns {number} Computed value */ export declare function mod(value: number, modulo: number): number; /** * Move back and forth a number between 0 and a length, so that it is never larger than length and never smaller than 0 * * @param {number} value Value to modulate * @param {number} length Total length * @returns {number} Computed value */ export declare function pingPong(value: number, length: number): number; /** * Compute the sum of an array of numbers * * @param {number[]} numbers Array of numbers to compute the sum from * @returns {number} Total sum */ export declare function sum(numbers: number[]): number; /** * Compute the average of an array of numbers * * @param {number[]} numbers Array of numbers to compute the average from * @returns {number} Total average */ export declare function average(numbers: number[]): number; /** * Smoothly interpolate a number toward another * * @param {number} value Value to interpolate * @param {number} target Destination of the interpolation * @param {number} damping A higher value will make the movement more sudden, and a lower value will make the movement more gradual * @param {number} delta Delta time (in seconds) * @returns {number} Interpolated number */ export declare function damp(value: number, target: number, damping: number, delta: number): number;