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toosoon-utils

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import type { Point2 } from '../../types'; import { Vector2 } from '../geometry'; import Curve from './Curve'; /** * Utility class for manipulating Quadratic Bézier curves * * @exports * @class QuadraticBezierCurve * @extends Curve */ export default class QuadraticBezierCurve extends Curve<Vector2> { readonly type: string; /** * X-axis coordinate of the start point */ x1: number; /** * Y-axis coordinate of the start point */ y1: number; /** * X-axis coordinate of the control point */ cpx: number; /** * Y-axis coordinate of the control point */ cpy: number; /** * X-axis coordinate of the end point */ x2: number; /** * Y-axis coordinate of the end point */ y2: number; /** * @param {number} x1 X-axis coordinate of the start point * @param {number} y1 Y-axis coordinate of the start point * @param {number} cpx X-axis coordinate of the control point * @param {number} cpy Y-axis coordinate of the control point * @param {number} x2 X-axis coordinate of the end point * @param {number} y2 Y-axis coordinate of the end point */ constructor(x1: number, y1: number, cpx: number, cpy: number, x2: number, y2: number); /** * Interpolate a point on this Quadratic Bézier curve * * @param {number} t Normalized time value to interpolate * @returns {Vector2} Interpolated coordinates on this curve */ getPoint(t: number): Vector2; /** * Interpolate a point on a Quadratic Bézier curve * * @param {number} t Normalized time value to interpolate * @param {number} x1 X-axis coordinate of the start point * @param {number} y1 Y-axis coordinate of the start point * @param {number} cpx X-axis coordinate of the control point * @param {number} cpy Y-axis coordinate of the control point * @param {number} x2 X-axis coordinate of the end point * @param {number} y2 Y-axis coordinate of the end point * @returns {Point2} Interpolated coordinates on the curve */ static interpolate(t: number, x1: number, y1: number, cpx: number, cpy: number, x2: number, y2: number): Point2; }