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toosoon-utils

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import type { Point, Point3 } from './types'; /** * Generate a random boolean (true or false) * * @param {number} [probability=0.5] Probability to get true * @returns {boolean} Either `true` or `false` */ export declare function randomBoolean(probability?: number): boolean; /** * Generate a random sign (1 or -1) * * @param {number} [probability=0.5] Probability to get 1 * @returns {number} Either 1 or -1 */ export declare function randomSign(probability?: number): number; /** * Generate a random floating-point number within a specified range * * @param {number} [min=0] Minimum boundary * @param {number} [max=1] Maximum boundary * @param {number} [precision=2] Number of digits after the decimal point * @returns {number} Generated float */ export declare function randomFloat(min?: number, max?: number, precision?: number): number; /** * Generate a random integer number within a specified range * * @param {number} min Minimum boundary * @param {number} max Maximum boundary * @returns {number} Generated integer */ export declare function randomInt(min: number, max: number): number; /** * Generate a random hexadecimal color * * @returns {string} Generated hexadecimal color */ export declare function randomHexColor(): string; /** * Pick a random item from a given array * * @param {T[]} array Array to pick the item from * @returns {T|undefined} Random item picked */ export declare function randomItem<T = unknown>(array: T[]): T | undefined; /** * Pick a random property value from a given object * * @param {object} object Object to pick the property from * @returns {T|undefined} Random item picked */ export declare function randomObjectProperty<T = unknown>(object: Record<string, T>): T | undefined; /** * Select a random index from an array of weighted items * * @param {number[]} weights Array of weights * @returns {number} Random index based on weights */ export declare function randomIndex(weights: number[]): number; /** * Generate a random number fitting a Gaussian (normal) distribution * * @param {number} [mean=0] Central value * @param {number} [spread=1] Standard deviation * @returns {number} Generated number */ export declare function randomGaussian(mean?: number, spread?: number): number; /** * Produce a random 2D point around the perimiter of a unit circle * * @param {number} [radius=1] Radius of the circle * @param {Point} [target] Target point * @returns {Point} Random 2D point on circle */ export declare function onCircle(radius?: number, target?: Point): Point; /** * Produce a random 2D point inside a unit circle * * @param {number} [radius=1] Radius of the circle * @param {Point} [target] Target vector * @returns {Point} Random 2D point inside circle */ export declare function insideCircle(radius?: number, target?: Point): Point; /** * Produce a random 3D point on the surface of a unit sphere * * @param {number} [radius=1] Radius of the sphere * @param {Point3} [target] Target vector * @returns {Point3} Random 3D point on sphere */ export declare function onSphere(radius?: number, target?: Point3): Point3; /** * Produce a random 3D point inside a unit sphere * * @param {number} [radius=1] Radius of the sphere * @param {Point3} [target] Target vector * @returns {Point3} Random 3D point inside sphere */ export declare function insideSphere(radius?: number, target?: Point3): Point3;