toosoon-utils
Version:
Utility functions & classes
100 lines (99 loc) • 3.45 kB
TypeScript
import type { Point, Point3 } from './types';
/**
* Generate a random boolean (true or false)
*
* @param {number} [probability=0.5] Probability to get true
* @returns {boolean} Either `true` or `false`
*/
export declare function randomBoolean(probability?: number): boolean;
/**
* Generate a random sign (1 or -1)
*
* @param {number} [probability=0.5] Probability to get 1
* @returns {number} Either 1 or -1
*/
export declare function randomSign(probability?: number): number;
/**
* Generate a random floating-point number within a specified range
*
* @param {number} [min=0] Minimum boundary
* @param {number} [max=1] Maximum boundary
* @param {number} [precision=2] Number of digits after the decimal point
* @returns {number} Generated float
*/
export declare function randomFloat(min?: number, max?: number, precision?: number): number;
/**
* Generate a random integer number within a specified range
*
* @param {number} min Minimum boundary
* @param {number} max Maximum boundary
* @returns {number} Generated integer
*/
export declare function randomInt(min: number, max: number): number;
/**
* Generate a random hexadecimal color
*
* @returns {string} Generated hexadecimal color
*/
export declare function randomHexColor(): string;
/**
* Pick a random item from a given array
*
* @param {T[]} array Array to pick the item from
* @returns {T|undefined} Random item picked
*/
export declare function randomItem<T = unknown>(array: T[]): T | undefined;
/**
* Pick a random property value from a given object
*
* @param {object} object Object to pick the property from
* @returns {T|undefined} Random item picked
*/
export declare function randomObjectProperty<T = unknown>(object: Record<string, T>): T | undefined;
/**
* Select a random index from an array of weighted items
*
* @param {number[]} weights Array of weights
* @returns {number} Random index based on weights
*/
export declare function randomIndex(weights: number[]): number;
/**
* Generate a random number fitting a Gaussian (normal) distribution
*
* @param {number} [mean=0] Central value
* @param {number} [spread=1] Standard deviation
* @returns {number} Generated number
*/
export declare function randomGaussian(mean?: number, spread?: number): number;
/**
* Produce a random 2D point around the perimiter of a unit circle
*
* @param {number} [radius=1] Radius of the circle
* @param {Point} [target] Target point
* @returns {Point} Random 2D point on circle
*/
export declare function onCircle(radius?: number, target?: Point): Point;
/**
* Produce a random 2D point inside a unit circle
*
* @param {number} [radius=1] Radius of the circle
* @param {Point} [target] Target vector
* @returns {Point} Random 2D point inside circle
*/
export declare function insideCircle(radius?: number, target?: Point): Point;
/**
* Produce a random 3D point on the surface of a unit sphere
*
* @param {number} [radius=1] Radius of the sphere
* @param {Point3} [target] Target vector
* @returns {Point3} Random 3D point on sphere
*/
export declare function onSphere(radius?: number, target?: Point3): Point3;
/**
* Produce a random 3D point inside a unit sphere
*
* @param {number} [radius=1] Radius of the sphere
* @param {Point3} [target] Target vector
* @returns {Point3} Random 3D point inside sphere
*/
export declare function insideSphere(radius?: number, target?: Point3): Point3;