toosoon-utils
Version:
Utility functions & classes
162 lines (161 loc) • 6 kB
TypeScript
/**
* Check if a number is even
*
* @param {number} value Value to check
* @returns {boolean} True if the given number is even, false otherwise
*/
export declare function isEven(value: number): boolean;
/**
* Check if a number is odd
*
* @param {number} value Value to check
* @returns {boolean} True if the given number is odd, false otherwise
*/
export declare function isOdd(value: number): boolean;
/**
* Check if a number is a power of 2
*
* @param {number} value Value to check
* @returns {boolean} True if the given number is a power of 2, false otherwise
*/
export declare function isPowerOf2(value: number): boolean;
/**
* Find closest power of 2 that fits a number
*
* @param {number} value Incoming value
* @param {string} [mode='ceil'] Can be 'floor' | 'ceil' | 'round'
* @returns {number} Power of 2
*/
export declare function toPowerOf2(value: number, mode?: 'floor' | 'ceil' | 'round'): number;
/**
* Return the sign (positive or negative) of a number
*
* @param {number} value Value to check
* @returns {number} 1 if the given number is positive, -1 if it is negative, otherwise 0
*/
export declare function sign(value: number): number;
/**
* Clamp a value between two bounds
*
* @param {number} value Value to clamp
* @param {number} [min=0] Minimum boundary
* @param {number} [max=1] Maximum boundary
* @returns {number} Clamped value
*/
export declare function clamp(value: number, min?: number, max?: number): number;
/**
* Linear interpolation between two values (lerping)
*
* @param {number} t Normalized time value to interpolate
* @param {number} min Minimum value
* @param {number} max Maximum value
* @returns {number} Lerped value
*/
export declare function lerp(t: number, min: number, max: number): number;
/**
* Triangular interpolation between two values
*
* @param {number} t Normalized time value to interpolate
* @param {number} min Minimum value
* @param {number} max Maximum value
* @param {number} target Triangle target value
* @returns {number} Interpolated value
*/
export declare function triLerp(t: number, min: number, max: number, target: number): number;
/**
* Exponential interpolation between two values
*
* @param {number} t Normalized time value to interpolate
* @param {number} currentMin Lower bound of the value's current range
* @param {number} currentMax Upper bound of the value's current range
* @param {number} targetMin Lower bound of the value's target range
* @param {number} targetMax Upper bound of the value's target range
* @returns {number} Interpolated value
*/
export declare function expLerp(t: number, currentMin: number, currentMax: number, targetMin: number, targetMax: number): number;
/**
* Normalize a value between two bounds
*
* @param {number} value Value to normalize
* @param {number} min Minimum boundary
* @param {number} max Maximum boundary
* @returns {number} Normalized value
*/
export declare function normalize(value: number, min: number, max: number): number;
/**
* Re-map a number from one range to another
*
* @param {number} value Value to re-map
* @param {number} currentMin Lower bound of the value's current range
* @param {number} currentMax Upper bound of the value's current range
* @param {number} targetMin Lower bound of the value's target range
* @param {number} targetMax Upper bound of the value's target range
* @returns {number} Re-mapped value
*/
export declare function map(value: number, currentMin: number, currentMax: number, targetMin: number, targetMax: number): number;
/**
* Round a number up to a nearest multiple
*
* @param {number} value Value to round
* @param {number} [multiple=1] Multiple to round to
* @returns {number} Closest multiple
*/
export declare function snap(value: number, multiple?: number): number;
/**
* Modulo absolute a value based on a length
*
* @param {number} value Value to modulate
* @param {number} length Total length
* @returns {number} Modulated value
*/
export declare function modAbs(value: number, length: number): number;
/**
* Move back and forth a value between 0 and length, so that it is never larger than length and never smaller than 0
*
* @param {number} value Value to modulate
* @param {number} length Total length
* @returns {number} PingPonged value
*/
export declare function pingPong(value: number, length: number): number;
/**
* Smooth a value using cubic Hermite interpolation
*
* @param {number} value Value to smooth
* @param {number} [min=0] Minimum boundary
* @param {number} [max=1] Maximum boundary
* @returns {number} Normalized smoothed value
*/
export declare function smoothstep(value: number, min?: number, max?: number): number;
/**
* Re-map the [0, 1] interval into [0, 1] parabola, such that corners are remaped to 0 and the center to 1
* -> parabola(0) = parabola(1) = 0, and parabola(0.5) = 1
*
* @param {number} x Normalized coordinate on X axis
* @param {number} [power=1] Parabola power
* @returns {number} Normalized re-mapped value
*/
export declare function parabola(x: number, power?: number): number;
/**
* Return the sum of numbers
*
* @param {number[]} array Array of numbers
* @returns {number} Total sum
*/
export declare function sum(array: number[]): number;
/**
* Return the average of numbers
*
* @param {number[]} array Array of numbers
* @returns {number} Total average
*/
export declare function average(array: number[]): number;
/**
* Smoothly interpolate a number toward another
*
* @param {number} value Value to interpolate
* @param {number} target Destination of the interpolation
* @param {number} damping A higher value will make the movement more sudden, and a lower value will make the movement more gradual
* @param {number} delta Delta time (in seconds)
* @returns {number} Interpolated number
*/
export declare function damp(value: number, target: number, damping: number, delta: number): number;