tooltipster
Version:
A flexible and extensible jQuery plugin for modern tooltips.
1,852 lines (1,531 loc) • 89.2 kB
JavaScript
/**
* tooltipster http://iamceege.github.io/tooltipster/
* A rockin' custom tooltip jQuery plugin
* Developed by Caleb Jacob and Louis Ameline
* MIT license
*/
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module unless amdModuleId is set
define(["jquery"], function (a0) {
return (factory(a0));
});
} else if (typeof exports === 'object') {
// Node. Does not work with strict CommonJS, but
// only CommonJS-like environments that support module.exports,
// like Node.
module.exports = factory(require("jquery"));
} else {
factory(jQuery);
}
}(this, function ($) {
// This file will be UMDified by a build task.
var defaults = {
animation: 'fade',
animationDuration: 350,
content: null,
contentAsHTML: false,
contentCloning: false,
debug: true,
delay: 300,
delayTouch: [300, 500],
functionInit: null,
functionBefore: null,
functionReady: null,
functionAfter: null,
functionFormat: null,
IEmin: 6,
interactive: false,
multiple: false,
// will default to document.body, or must be an element positioned at (0, 0)
// in the document, typically like the very top views of an app.
parent: null,
plugins: ['sideTip'],
repositionOnScroll: false,
restoration: 'none',
selfDestruction: true,
theme: [],
timer: 0,
trackerInterval: 500,
trackOrigin: false,
trackTooltip: false,
trigger: 'hover',
triggerClose: {
click: false,
mouseleave: false,
originClick: false,
scroll: false,
tap: false,
touchleave: false
},
triggerOpen: {
click: false,
mouseenter: false,
tap: false,
touchstart: false
},
updateAnimation: 'rotate',
zIndex: 9999999
},
// we'll avoid using the 'window' global as a good practice but npm's
// jquery@<2.1.0 package actually requires a 'window' global, so not sure
// it's useful at all
win = (typeof window != 'undefined') ? window : null,
// env will be proxied by the core for plugins to have access its properties
env = {
// detect if this device can trigger touch events. Better have a false
// positive (unused listeners, that's ok) than a false negative.
// https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js
// http://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript
hasTouchCapability: !!(
win
&& ( 'ontouchstart' in win
|| (win.DocumentTouch && win.document instanceof win.DocumentTouch)
|| win.navigator.maxTouchPoints
)
),
hasTransitions: transitionSupport(),
IE: false,
// don't set manually, it will be updated by a build task after the manifest
semVer: '4.2.8',
window: win
},
core = function() {
// core variables
// the core emitters
this.__$emitterPrivate = $({});
this.__$emitterPublic = $({});
this.__instancesLatestArr = [];
// collects plugin constructors
this.__plugins = {};
// proxy env variables for plugins who might use them
this._env = env;
};
// core methods
core.prototype = {
/**
* A function to proxy the public methods of an object onto another
*
* @param {object} constructor The constructor to bridge
* @param {object} obj The object that will get new methods (an instance or the core)
* @param {string} pluginName A plugin name for the console log message
* @return {core}
* @private
*/
__bridge: function(constructor, obj, pluginName) {
// if it's not already bridged
if (!obj[pluginName]) {
var fn = function() {};
fn.prototype = constructor;
var pluginInstance = new fn();
// the _init method has to exist in instance constructors but might be missing
// in core constructors
if (pluginInstance.__init) {
pluginInstance.__init(obj);
}
$.each(constructor, function(methodName, fn) {
// don't proxy "private" methods, only "protected" and public ones
if (methodName.indexOf('__') != 0) {
// if the method does not exist yet
if (!obj[methodName]) {
obj[methodName] = function() {
return pluginInstance[methodName].apply(pluginInstance, Array.prototype.slice.apply(arguments));
};
// remember to which plugin this method corresponds (several plugins may
// have methods of the same name, we need to be sure)
obj[methodName].bridged = pluginInstance;
}
else if (defaults.debug) {
console.log('The '+ methodName +' method of the '+ pluginName
+' plugin conflicts with another plugin or native methods');
}
}
});
obj[pluginName] = pluginInstance;
}
return this;
},
/**
* For mockup in Node env if need be, for testing purposes
*
* @return {core}
* @private
*/
__setWindow: function(window) {
env.window = window;
return this;
},
/**
* Returns a ruler, a tool to help measure the size of a tooltip under
* various settings. Meant for plugins
*
* @see Ruler
* @return {object} A Ruler instance
* @protected
*/
_getRuler: function($tooltip) {
return new Ruler($tooltip);
},
/**
* For internal use by plugins, if needed
*
* @return {core}
* @protected
*/
_off: function() {
this.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
return this;
},
/**
* For internal use by plugins, if needed
*
* @return {core}
* @protected
*/
_on: function() {
this.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
return this;
},
/**
* For internal use by plugins, if needed
*
* @return {core}
* @protected
*/
_one: function() {
this.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
return this;
},
/**
* Returns (getter) or adds (setter) a plugin
*
* @param {string|object} plugin Provide a string (in the full form
* "namespace.name") to use as as getter, an object to use as a setter
* @return {object|core}
* @protected
*/
_plugin: function(plugin) {
var self = this;
// getter
if (typeof plugin == 'string') {
var pluginName = plugin,
p = null;
// if the namespace is provided, it's easy to search
if (pluginName.indexOf('.') > 0) {
p = self.__plugins[pluginName];
}
// otherwise, return the first name that matches
else {
$.each(self.__plugins, function(i, plugin) {
if (plugin.name.substring(plugin.name.length - pluginName.length - 1) == '.'+ pluginName) {
p = plugin;
return false;
}
});
}
return p;
}
// setter
else {
// force namespaces
if (plugin.name.indexOf('.') < 0) {
throw new Error('Plugins must be namespaced');
}
self.__plugins[plugin.name] = plugin;
// if the plugin has core features
if (plugin.core) {
// bridge non-private methods onto the core to allow new core methods
self.__bridge(plugin.core, self, plugin.name);
}
return this;
}
},
/**
* Trigger events on the core emitters
*
* @returns {core}
* @protected
*/
_trigger: function() {
var args = Array.prototype.slice.apply(arguments);
if (typeof args[0] == 'string') {
args[0] = { type: args[0] };
}
// note: the order of emitters matters
this.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);
this.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);
return this;
},
/**
* Returns instances of all tooltips in the page or an a given element
*
* @param {string|HTML object collection} selector optional Use this
* parameter to restrict the set of objects that will be inspected
* for the retrieval of instances. By default, all instances in the
* page are returned.
* @return {array} An array of instance objects
* @public
*/
instances: function(selector) {
var instances = [],
sel = selector || '.tooltipstered';
$(sel).each(function() {
var $this = $(this),
ns = $this.data('tooltipster-ns');
if (ns) {
$.each(ns, function(i, namespace) {
instances.push($this.data(namespace));
});
}
});
return instances;
},
/**
* Returns the Tooltipster objects generated by the last initializing call
*
* @return {array} An array of instance objects
* @public
*/
instancesLatest: function() {
return this.__instancesLatestArr;
},
/**
* For public use only, not to be used by plugins (use ::_off() instead)
*
* @return {core}
* @public
*/
off: function() {
this.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
return this;
},
/**
* For public use only, not to be used by plugins (use ::_on() instead)
*
* @return {core}
* @public
*/
on: function() {
this.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
return this;
},
/**
* For public use only, not to be used by plugins (use ::_one() instead)
*
* @return {core}
* @public
*/
one: function() {
this.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
return this;
},
/**
* Returns all HTML elements which have one or more tooltips
*
* @param {string} selector optional Use this to restrict the results
* to the descendants of an element
* @return {array} An array of HTML elements
* @public
*/
origins: function(selector) {
var sel = selector ?
selector +' ' :
'';
return $(sel +'.tooltipstered').toArray();
},
/**
* Change default options for all future instances
*
* @param {object} d The options that should be made defaults
* @return {core}
* @public
*/
setDefaults: function(d) {
$.extend(defaults, d);
return this;
},
/**
* For users to trigger their handlers on the public emitter
*
* @returns {core}
* @public
*/
triggerHandler: function() {
this.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
return this;
}
};
// $.tooltipster will be used to call core methods
$.tooltipster = new core();
// the Tooltipster instance class (mind the capital T)
$.Tooltipster = function(element, options) {
// list of instance variables
// stack of custom callbacks provided as parameters to API methods
this.__callbacks = {
close: [],
open: []
};
// the schedule time of DOM removal
this.__closingTime;
// this will be the user content shown in the tooltip. A capital "C" is used
// because there is also a method called content()
this.__Content;
// for the size tracker
this.__contentBcr;
// to disable the tooltip after destruction
this.__destroyed = false;
// we can't emit directly on the instance because if a method with the same
// name as the event exists, it will be called by jQuery. Se we use a plain
// object as emitter. This emitter is for internal use by plugins,
// if needed.
this.__$emitterPrivate = $({});
// this emitter is for the user to listen to events without risking to mess
// with our internal listeners
this.__$emitterPublic = $({});
this.__enabled = true;
// the reference to the gc interval
this.__garbageCollector;
// various position and size data recomputed before each repositioning
this.__Geometry;
// the tooltip position, saved after each repositioning by a plugin
this.__lastPosition;
// a unique namespace per instance
this.__namespace = 'tooltipster-'+ Math.round(Math.random()*1000000);
this.__options;
// will be used to support origins in scrollable areas
this.__$originParents;
this.__pointerIsOverOrigin = false;
// to remove themes if needed
this.__previousThemes = [];
// the state can be either: appearing, stable, disappearing, closed
this.__state = 'closed';
// timeout references
this.__timeouts = {
close: [],
open: null
};
// store touch events to be able to detect emulated mouse events
this.__touchEvents = [];
// the reference to the tracker interval
this.__tracker = null;
// the element to which this tooltip is associated
this._$origin;
// this will be the tooltip element (jQuery wrapped HTML element).
// It's the job of a plugin to create it and append it to the DOM
this._$tooltip;
// launch
this.__init(element, options);
};
$.Tooltipster.prototype = {
/**
* @param origin
* @param options
* @private
*/
__init: function(origin, options) {
var self = this;
self._$origin = $(origin);
self.__options = $.extend(true, {}, defaults, options);
// some options may need to be reformatted
self.__optionsFormat();
// don't run on old IE if asked no to
if ( !env.IE
|| env.IE >= self.__options.IEmin
) {
// note: the content is null (empty) by default and can stay that
// way if the plugin remains initialized but not fed any content. The
// tooltip will just not appear.
// let's save the initial value of the title attribute for later
// restoration if need be.
var initialTitle = null;
// it will already have been saved in case of multiple tooltips
if (self._$origin.data('tooltipster-initialTitle') === undefined) {
initialTitle = self._$origin.attr('title');
// we do not want initialTitle to be "undefined" because
// of how jQuery's .data() method works
if (initialTitle === undefined) initialTitle = null;
self._$origin.data('tooltipster-initialTitle', initialTitle);
}
// If content is provided in the options, it has precedence over the
// title attribute.
// Note: an empty string is considered content, only 'null' represents
// the absence of content.
// Also, an existing title="" attribute will result in an empty string
// content
if (self.__options.content !== null) {
self.__contentSet(self.__options.content);
}
else {
var selector = self._$origin.attr('data-tooltip-content'),
$el;
if (selector){
$el = $(selector);
}
if ($el && $el[0]) {
self.__contentSet($el.first());
}
else {
self.__contentSet(initialTitle);
}
}
self._$origin
// strip the title off of the element to prevent the default tooltips
// from popping up
.removeAttr('title')
// to be able to find all instances on the page later (upon window
// events in particular)
.addClass('tooltipstered');
// set listeners on the origin
self.__prepareOrigin();
// set the garbage collector
self.__prepareGC();
// init plugins
$.each(self.__options.plugins, function(i, pluginName) {
self._plug(pluginName);
});
// to detect swiping
if (env.hasTouchCapability) {
$(env.window.document.body).on('touchmove.'+ self.__namespace +'-triggerOpen', function(event) {
self._touchRecordEvent(event);
});
}
self
// prepare the tooltip when it gets created. This event must
// be fired by a plugin
._on('created', function() {
self.__prepareTooltip();
})
// save position information when it's sent by a plugin
._on('repositioned', function(e) {
self.__lastPosition = e.position;
});
}
else {
self.__options.disabled = true;
}
},
/**
* Insert the content into the appropriate HTML element of the tooltip
*
* @returns {self}
* @private
*/
__contentInsert: function() {
var self = this,
$el = self._$tooltip.find('.tooltipster-content'),
formattedContent = self.__Content,
format = function(content) {
formattedContent = content;
};
self._trigger({
type: 'format',
content: self.__Content,
format: format
});
if (self.__options.functionFormat) {
formattedContent = self.__options.functionFormat.call(
self,
self,
{ origin: self._$origin[0] },
self.__Content
);
}
if (typeof formattedContent === 'string' && !self.__options.contentAsHTML) {
$el.text(formattedContent);
}
else {
$el
.empty()
.append(formattedContent);
}
return self;
},
/**
* Save the content, cloning it beforehand if need be
*
* @param content
* @returns {self}
* @private
*/
__contentSet: function(content) {
// clone if asked. Cloning the object makes sure that each instance has its
// own version of the content (in case a same object were provided for several
// instances)
// reminder: typeof null === object
if (content instanceof $ && this.__options.contentCloning) {
content = content.clone(true);
}
this.__Content = content;
this._trigger({
type: 'updated',
content: content
});
return this;
},
/**
* Error message about a method call made after destruction
*
* @private
*/
__destroyError: function() {
throw new Error('This tooltip has been destroyed and cannot execute your method call.');
},
/**
* Gather all information about dimensions and available space,
* called before every repositioning
*
* @private
* @returns {object}
*/
__geometry: function() {
var self = this,
$target = self._$origin,
originIsArea = self._$origin.is('area');
// if this._$origin is a map area, the target we'll need
// the dimensions of is actually the image using the map,
// not the area itself
if (originIsArea) {
var mapName = self._$origin.parent().attr('name');
$target = $('img[usemap="#'+ mapName +'"]');
}
var bcr = $target[0].getBoundingClientRect(),
$document = $(env.window.document),
$window = $(env.window),
$parent = $target,
// some useful properties of important elements
geo = {
// available space for the tooltip, see down below
available: {
document: null,
window: null
},
document: {
size: {
height: $document.height(),
width: $document.width()
}
},
window: {
scroll: {
// the second ones are for IE compatibility
left: env.window.scrollX || env.window.document.documentElement.scrollLeft,
top: env.window.scrollY || env.window.document.documentElement.scrollTop
},
size: {
height: $window.height(),
width: $window.width()
}
},
origin: {
// the origin has a fixed lineage if itself or one of its
// ancestors has a fixed position
fixedLineage: false,
// relative to the document
offset: {},
size: {
height: bcr.bottom - bcr.top,
width: bcr.right - bcr.left
},
usemapImage: originIsArea ? $target[0] : null,
// relative to the window
windowOffset: {
bottom: bcr.bottom,
left: bcr.left,
right: bcr.right,
top: bcr.top
}
}
},
geoFixed = false;
// if the element is a map area, some properties may need
// to be recalculated
if (originIsArea) {
var shape = self._$origin.attr('shape'),
coords = self._$origin.attr('coords');
if (coords) {
coords = coords.split(',');
$.map(coords, function(val, i) {
coords[i] = parseInt(val);
});
}
// if the image itself is the area, nothing more to do
if (shape != 'default') {
switch(shape) {
case 'circle':
var circleCenterLeft = coords[0],
circleCenterTop = coords[1],
circleRadius = coords[2],
areaTopOffset = circleCenterTop - circleRadius,
areaLeftOffset = circleCenterLeft - circleRadius;
geo.origin.size.height = circleRadius * 2;
geo.origin.size.width = geo.origin.size.height;
geo.origin.windowOffset.left += areaLeftOffset;
geo.origin.windowOffset.top += areaTopOffset;
break;
case 'rect':
var areaLeft = coords[0],
areaTop = coords[1],
areaRight = coords[2],
areaBottom = coords[3];
geo.origin.size.height = areaBottom - areaTop;
geo.origin.size.width = areaRight - areaLeft;
geo.origin.windowOffset.left += areaLeft;
geo.origin.windowOffset.top += areaTop;
break;
case 'poly':
var areaSmallestX = 0,
areaSmallestY = 0,
areaGreatestX = 0,
areaGreatestY = 0,
arrayAlternate = 'even';
for (var i = 0; i < coords.length; i++) {
var areaNumber = coords[i];
if (arrayAlternate == 'even') {
if (areaNumber > areaGreatestX) {
areaGreatestX = areaNumber;
if (i === 0) {
areaSmallestX = areaGreatestX;
}
}
if (areaNumber < areaSmallestX) {
areaSmallestX = areaNumber;
}
arrayAlternate = 'odd';
}
else {
if (areaNumber > areaGreatestY) {
areaGreatestY = areaNumber;
if (i == 1) {
areaSmallestY = areaGreatestY;
}
}
if (areaNumber < areaSmallestY) {
areaSmallestY = areaNumber;
}
arrayAlternate = 'even';
}
}
geo.origin.size.height = areaGreatestY - areaSmallestY;
geo.origin.size.width = areaGreatestX - areaSmallestX;
geo.origin.windowOffset.left += areaSmallestX;
geo.origin.windowOffset.top += areaSmallestY;
break;
}
}
}
// user callback through an event
var edit = function(r) {
geo.origin.size.height = r.height,
geo.origin.windowOffset.left = r.left,
geo.origin.windowOffset.top = r.top,
geo.origin.size.width = r.width
};
self._trigger({
type: 'geometry',
edit: edit,
geometry: {
height: geo.origin.size.height,
left: geo.origin.windowOffset.left,
top: geo.origin.windowOffset.top,
width: geo.origin.size.width
}
});
// calculate the remaining properties with what we got
geo.origin.windowOffset.right = geo.origin.windowOffset.left + geo.origin.size.width;
geo.origin.windowOffset.bottom = geo.origin.windowOffset.top + geo.origin.size.height;
geo.origin.offset.left = geo.origin.windowOffset.left + geo.window.scroll.left;
geo.origin.offset.top = geo.origin.windowOffset.top + geo.window.scroll.top;
geo.origin.offset.bottom = geo.origin.offset.top + geo.origin.size.height;
geo.origin.offset.right = geo.origin.offset.left + geo.origin.size.width;
// the space that is available to display the tooltip relatively to the document
geo.available.document = {
bottom: {
height: geo.document.size.height - geo.origin.offset.bottom,
width: geo.document.size.width
},
left: {
height: geo.document.size.height,
width: geo.origin.offset.left
},
right: {
height: geo.document.size.height,
width: geo.document.size.width - geo.origin.offset.right
},
top: {
height: geo.origin.offset.top,
width: geo.document.size.width
}
};
// the space that is available to display the tooltip relatively to the viewport
// (the resulting values may be negative if the origin overflows the viewport)
geo.available.window = {
bottom: {
// the inner max is here to make sure the available height is no bigger
// than the viewport height (when the origin is off screen at the top).
// The outer max just makes sure that the height is not negative (when
// the origin overflows at the bottom).
height: Math.max(geo.window.size.height - Math.max(geo.origin.windowOffset.bottom, 0), 0),
width: geo.window.size.width
},
left: {
height: geo.window.size.height,
width: Math.max(geo.origin.windowOffset.left, 0)
},
right: {
height: geo.window.size.height,
width: Math.max(geo.window.size.width - Math.max(geo.origin.windowOffset.right, 0), 0)
},
top: {
height: Math.max(geo.origin.windowOffset.top, 0),
width: geo.window.size.width
}
};
while ($parent[0].tagName.toLowerCase() != 'html') {
if ($parent.css('position') == 'fixed') {
geo.origin.fixedLineage = true;
break;
}
$parent = $parent.parent();
}
return geo;
},
/**
* Some options may need to be formated before being used
*
* @returns {self}
* @private
*/
__optionsFormat: function() {
if (typeof this.__options.animationDuration == 'number') {
this.__options.animationDuration = [this.__options.animationDuration, this.__options.animationDuration];
}
if (typeof this.__options.delay == 'number') {
this.__options.delay = [this.__options.delay, this.__options.delay];
}
if (typeof this.__options.delayTouch == 'number') {
this.__options.delayTouch = [this.__options.delayTouch, this.__options.delayTouch];
}
if (typeof this.__options.theme == 'string') {
this.__options.theme = [this.__options.theme];
}
// determine the future parent
if (this.__options.parent === null) {
this.__options.parent = $(env.window.document.body);
}
else if (typeof this.__options.parent == 'string') {
this.__options.parent = $(this.__options.parent);
}
if (this.__options.trigger == 'hover') {
this.__options.triggerOpen = {
mouseenter: true,
touchstart: true
};
this.__options.triggerClose = {
mouseleave: true,
originClick: true,
touchleave: true
};
}
else if (this.__options.trigger == 'click') {
this.__options.triggerOpen = {
click: true,
tap: true
};
this.__options.triggerClose = {
click: true,
tap: true
};
}
// for the plugins
this._trigger('options');
return this;
},
/**
* Schedules or cancels the garbage collector task
*
* @returns {self}
* @private
*/
__prepareGC: function() {
var self = this;
// in case the selfDestruction option has been changed by a method call
if (self.__options.selfDestruction) {
// the GC task
self.__garbageCollector = setInterval(function() {
var now = new Date().getTime();
// forget the old events
self.__touchEvents = $.grep(self.__touchEvents, function(event, i) {
// 1 minute
return now - event.time > 60000;
});
// auto-destruct if the origin is gone
if (!bodyContains(self._$origin)) {
self.close(function(){
self.destroy();
});
}
}, 20000);
}
else {
clearInterval(self.__garbageCollector);
}
return self;
},
/**
* Sets listeners on the origin if the open triggers require them.
* Unlike the listeners set at opening time, these ones
* remain even when the tooltip is closed. It has been made a
* separate method so it can be called when the triggers are
* changed in the options. Closing is handled in _open()
* because of the bindings that may be needed on the tooltip
* itself
*
* @returns {self}
* @private
*/
__prepareOrigin: function() {
var self = this;
// in case we're resetting the triggers
self._$origin.off('.'+ self.__namespace +'-triggerOpen');
// if the device is touch capable, even if only mouse triggers
// are asked, we need to listen to touch events to know if the mouse
// events are actually emulated (so we can ignore them)
if (env.hasTouchCapability) {
self._$origin.on(
'touchstart.'+ self.__namespace +'-triggerOpen ' +
'touchend.'+ self.__namespace +'-triggerOpen ' +
'touchcancel.'+ self.__namespace +'-triggerOpen',
function(event){
self._touchRecordEvent(event);
}
);
}
// mouse click and touch tap work the same way
if ( self.__options.triggerOpen.click
|| (self.__options.triggerOpen.tap && env.hasTouchCapability)
) {
var eventNames = '';
if (self.__options.triggerOpen.click) {
eventNames += 'click.'+ self.__namespace +'-triggerOpen ';
}
if (self.__options.triggerOpen.tap && env.hasTouchCapability) {
eventNames += 'touchend.'+ self.__namespace +'-triggerOpen';
}
self._$origin.on(eventNames, function(event) {
if (self._touchIsMeaningfulEvent(event)) {
self._open(event);
}
});
}
// mouseenter and touch start work the same way
if ( self.__options.triggerOpen.mouseenter
|| (self.__options.triggerOpen.touchstart && env.hasTouchCapability)
) {
var eventNames = '';
if (self.__options.triggerOpen.mouseenter) {
eventNames += 'mouseenter.'+ self.__namespace +'-triggerOpen ';
}
if (self.__options.triggerOpen.touchstart && env.hasTouchCapability) {
eventNames += 'touchstart.'+ self.__namespace +'-triggerOpen';
}
self._$origin.on(eventNames, function(event) {
if ( self._touchIsTouchEvent(event)
|| !self._touchIsEmulatedEvent(event)
) {
self.__pointerIsOverOrigin = true;
self._openShortly(event);
}
});
}
// info for the mouseleave/touchleave close triggers when they use a delay
if ( self.__options.triggerClose.mouseleave
|| (self.__options.triggerClose.touchleave && env.hasTouchCapability)
) {
var eventNames = '';
if (self.__options.triggerClose.mouseleave) {
eventNames += 'mouseleave.'+ self.__namespace +'-triggerOpen ';
}
if (self.__options.triggerClose.touchleave && env.hasTouchCapability) {
eventNames += 'touchend.'+ self.__namespace +'-triggerOpen touchcancel.'+ self.__namespace +'-triggerOpen';
}
self._$origin.on(eventNames, function(event) {
if (self._touchIsMeaningfulEvent(event)) {
self.__pointerIsOverOrigin = false;
}
});
}
return self;
},
/**
* Do the things that need to be done only once after the tooltip
* HTML element it has been created. It has been made a separate
* method so it can be called when options are changed. Remember
* that the tooltip may actually exist in the DOM before it is
* opened, and present after it has been closed: it's the display
* plugin that takes care of handling it.
*
* @returns {self}
* @private
*/
__prepareTooltip: function() {
var self = this,
p = self.__options.interactive ? 'auto' : '';
// this will be useful to know quickly if the tooltip is in
// the DOM or not
self._$tooltip
.attr('id', self.__namespace)
.css({
// pointer events
'pointer-events': p,
zIndex: self.__options.zIndex
});
// themes
// remove the old ones and add the new ones
$.each(self.__previousThemes, function(i, theme) {
self._$tooltip.removeClass(theme);
});
$.each(self.__options.theme, function(i, theme) {
self._$tooltip.addClass(theme);
});
self.__previousThemes = $.merge([], self.__options.theme);
return self;
},
/**
* Handles the scroll on any of the parents of the origin (when the
* tooltip is open)
*
* @param {object} event
* @returns {self}
* @private
*/
__scrollHandler: function(event) {
var self = this;
if (self.__options.triggerClose.scroll) {
self._close(event);
}
else {
// if the origin or tooltip have been removed: do nothing, the tracker will
// take care of it later
if (bodyContains(self._$origin) && bodyContains(self._$tooltip)) {
var geo = null;
// if the scroll happened on the window
if (event.target === env.window.document) {
// if the origin has a fixed lineage, window scroll will have no
// effect on its position nor on the position of the tooltip
if (!self.__Geometry.origin.fixedLineage) {
// we don't need to do anything unless repositionOnScroll is true
// because the tooltip will already have moved with the window
// (and of course with the origin)
if (self.__options.repositionOnScroll) {
self.reposition(event);
}
}
}
// if the scroll happened on another parent of the tooltip, it means
// that it's in a scrollable area and now needs to have its position
// adjusted or recomputed, depending ont the repositionOnScroll
// option. Also, if the origin is partly hidden due to a parent that
// hides its overflow, we'll just hide (not close) the tooltip.
else {
geo = self.__geometry();
var overflows = false;
// a fixed position origin is not affected by the overflow hiding
// of a parent
if (self._$origin.css('position') != 'fixed') {
self.__$originParents.each(function(i, el) {
var $el = $(el),
overflowX = $el.css('overflow-x'),
overflowY = $el.css('overflow-y');
if (overflowX != 'visible' || overflowY != 'visible') {
var bcr = el.getBoundingClientRect();
if (overflowX != 'visible') {
if ( geo.origin.windowOffset.left < bcr.left
|| geo.origin.windowOffset.right > bcr.right
) {
overflows = true;
return false;
}
}
if (overflowY != 'visible') {
if ( geo.origin.windowOffset.top < bcr.top
|| geo.origin.windowOffset.bottom > bcr.bottom
) {
overflows = true;
return false;
}
}
}
// no need to go further if fixed, for the same reason as above
if ($el.css('position') == 'fixed') {
return false;
}
});
}
if (overflows) {
self._$tooltip.css('visibility', 'hidden');
}
else {
self._$tooltip.css('visibility', 'visible');
// reposition
if (self.__options.repositionOnScroll) {
self.reposition(event);
}
// or just adjust offset
else {
// we have to use offset and not windowOffset because this way,
// only the scroll distance of the scrollable areas are taken into
// account (the scrolltop value of the main window must be
// ignored since the tooltip already moves with it)
var offsetLeft = geo.origin.offset.left - self.__Geometry.origin.offset.left,
offsetTop = geo.origin.offset.top - self.__Geometry.origin.offset.top;
// add the offset to the position initially computed by the display plugin
self._$tooltip.css({
left: self.__lastPosition.coord.left + offsetLeft,
top: self.__lastPosition.coord.top + offsetTop
});
}
}
}
self._trigger({
type: 'scroll',
event: event,
geo: geo
});
}
}
return self;
},
/**
* Changes the state of the tooltip
*
* @param {string} state
* @returns {self}
* @private
*/
__stateSet: function(state) {
this.__state = state;
this._trigger({
type: 'state',
state: state
});
return this;
},
/**
* Clear appearance timeouts
*
* @returns {self}
* @private
*/
__timeoutsClear: function() {
// there is only one possible open timeout: the delayed opening
// when the mouseenter/touchstart open triggers are used
clearTimeout(this.__timeouts.open);
this.__timeouts.open = null;
// ... but several close timeouts: the delayed closing when the
// mouseleave close trigger is used and the timer option
$.each(this.__timeouts.close, function(i, timeout) {
clearTimeout(timeout);
});
this.__timeouts.close = [];
return this;
},
/**
* Start the tracker that will make checks at regular intervals
*
* @returns {self}
* @private
*/
__trackerStart: function() {
var self = this,
$content = self._$tooltip.find('.tooltipster-content');
// get the initial content size
if (self.__options.trackTooltip) {
self.__contentBcr = $content[0].getBoundingClientRect();
}
self.__tracker = setInterval(function() {
// if the origin or tooltip elements have been removed.
// Note: we could destroy the instance now if the origin has
// been removed but we'll leave that task to our garbage collector
if (!bodyContains(self._$origin) || !bodyContains(self._$tooltip)) {
self._close();
}
// if everything is alright
else {
// compare the former and current positions of the origin to reposition
// the tooltip if need be
if (self.__options.trackOrigin) {
var g = self.__geometry(),
identical = false;
// compare size first (a change requires repositioning too)
if (areEqual(g.origin.size, self.__Geometry.origin.size)) {
// for elements that have a fixed lineage (see __geometry()), we track the
// top and left properties (relative to window)
if (self.__Geometry.origin.fixedLineage) {
if (areEqual(g.origin.windowOffset, self.__Geometry.origin.windowOffset)) {
identical = true;
}
}
// otherwise, track total offset (relative to document)
else {
if (areEqual(g.origin.offset, self.__Geometry.origin.offset)) {
identical = true;
}
}
}
if (!identical) {
// close the tooltip when using the mouseleave close trigger
// (see https://github.com/iamceege/tooltipster/pull/253)
if (self.__options.triggerClose.mouseleave) {
self._close();
}
else {
self.reposition();
}
}
}
if (self.__options.trackTooltip) {
var currentBcr = $content[0].getBoundingClientRect();
if ( currentBcr.height !== self.__contentBcr.height
|| currentBcr.width !== self.__contentBcr.width
) {
self.reposition();
self.__contentBcr = currentBcr;
}
}
}
}, self.__options.trackerInterval);
return self;
},
/**
* Closes the tooltip (after the closing delay)
*
* @param event
* @param callback
* @param force Set to true to override a potential refusal of the user's function
* @returns {self}
* @protected
*/
_close: function(event, callback, force) {
var self = this,
ok = true;
self._trigger({
type: 'close',
event: event,
stop: function() {
ok = false;
}
});
// a destroying tooltip (force == true) may not refuse to close
if (ok || force) {
// save the method custom callback and cancel any open method custom callbacks
if (callback) self.__callbacks.close.push(callback);
self.__callbacks.open = [];
// clear open/close timeouts
self.__timeoutsClear();
var finishCallbacks = function() {
// trigger any close method custom callbacks and reset them
$.each(self.__callbacks.close, function(i,c) {
c.call(self, self, {
event: event,
origin: self._$origin[0]
});
});
self.__callbacks.close = [];
};
if (self.__state != 'closed') {
var necessary = true,
d = new Date(),
now = d.getTime(),
newClosingTime = now + self.__options.animationDuration[1];
// the tooltip may already already be disappearing, but if a new
// call to close() is made after the animationDuration was changed
// to 0 (for example), we ought to actually close it sooner than
// previously scheduled. In that case it should be noted that the
// browser will not adapt the animation duration to the new
// animationDuration that was set after the start of the closing
// animation.
// Note: the same thing could be considered at opening, but is not
// really useful since the tooltip is actually opened immediately
// upon a call to _open(). Since it would not make the opening
// animation finish sooner, its sole impact would be to trigger the
// state event and the open callbacks sooner than the actual end of
// the opening animation, which is not great.
if (self.__state == 'disappearing') {
if ( newClosingTime > self.__closingTime
// in case closing is actually overdue because the script
// execution was suspended. See #679
&& self.__options.animationDuration[1] > 0
) {
necessary = false;
}
}
if (necessary) {
self.__closingTime = newClosingTime;
if (self.__state != 'disappearing') {
self.__stateSet('disappearing');
}
var finish = function() {
// stop the tracker
clearInterval(self.__tracker);
// a "beforeClose" option has been asked several times but would
// probably useless since the content element is still accessible
// via ::content(), and because people can always use listeners
// inside their content to track what's going on. For the sake of
// simplicity, this has been denied. Bur for the rare people who
// really need the option (for old browsers or for the case where
// detaching the content is actually destructive, for file or
// password inputs for example), this event will do the work.
self._trigger({
type: 'closing',
event: event
});
// unbind listeners which are no longer needed
self._$tooltip
.off('.'+ self.__namespace +'-triggerClose')
.removeClass('tooltipster-dying');
// orientationchange, scroll and resize listeners
$(env.window).off('.'+ self.__namespace +'-triggerClose');
// scroll listeners
self.__$originParents.each(function(i, el) {
$(el).off('scroll.'+ self.__namespace +'-triggerClose');
});
// clear the array to prevent memory leaks
self.__$originParents = null;
$(env.window.document.body).off('.'+ self.__namespace +'-triggerClose');
self._$origin.off('.'+ self.__namespace +'-triggerClose');
self._off('dismissable');
// a plugin that would like to remove the tooltip from the
// DOM when closed should bind on this
self.__stateSet('closed');
// trigger event
self._trigger({
type: 'after',
event: event
});
// call our constructor custom callback function
if (self.__options.functionAfter) {
self.__options.functionAfter.call(self, self, {
event: event,
origin: self._$origin[0]
});
}
// call our method custom callbacks functions
finishCallbacks();
};
if (env.hasTransitions) {
self._$tooltip.css({
'-moz-animation-duration': self.__options.animationDuration[1] + 'ms',
'-ms-animation-duration': self.__options.animationDuration[1] + 'ms',
'-o-animation-duration': self.__options.animationDuration[1] + 'ms',
'-webkit-animation-duration': self.__options.animationDuration[1] + 'ms',
'animation-duration': self.__options.animationDuration[1] + 'ms',
'transition-duration': self.__options.animationDuration[1] + 'ms'
});
self._$tooltip
// clear both potential open and close tasks
.clearQueue()
.removeClass('tooltipster-show')
// for transitions only
.addClass('tooltipster-dying');
if (self.__options.animationDuration[1] > 0) {
self._$tooltip.delay(self.__options.animationDuration[1]);
}
self._$tooltip.queue(finish);
}
else {
self._$tooltip
.stop()
.fadeOut(self.__options.animationDuration[1], finish);
}
}
}
// if the tooltip is already closed, we still need to trigger
// the method custom callbacks
else {
finishCallbacks();
}
}
return self;
},
/**
* For internal use by plugins, if needed
*
* @returns {self}
* @protected
*/
_off: function() {
this.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
return this;
},
/**
* For internal use by plugins, if needed
*
* @returns {self}
* @protected
*/
_on: function() {
this.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
return this;
},
/**
* For internal use by plugins, if needed
*
* @returns {self}
* @protected
*/
_one: function() {
this.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
return this;
},
/**
* Opens the tooltip right away.
*
* @param event
* @param callback Will be called when the opening animation is over
* @returns {self}
* @protected
*/
_open: function(event, callback) {
var self = this;
// if the destruction process has not begun and if this was not
// triggered by an unwanted emulated click event
if (!self.__destroying) {
// check that the origin is still in the DOM
if ( bodyContains(self._$origin)
// if the tooltip is enabled
&& self.__enabled
) {
var ok = true;
// if the tooltip is not open yet, we need to call functionBefore.
// otherwise we can jst go on
if (self.__state == 'closed') {
// trigger an event. The event.stop function allows the callback
// to prevent the opening of the tooltip
self._trigger({
type: 'before',
event: event,
stop: function() {
ok = false;
}
});
if (ok && self.__options.functionBefore) {
// call our custom function before continuing
ok = self.__options.functionBefore.call(self, self, {
event: event,
origin: self._$origin[0]
});
}
}
if (ok !== false) {
// if there is some content
if (self.__Content !== null) {
// save the method callback and cancel close method callbacks
if (callback) {
self.__callbacks.open.push(callback);
}
self.__callbacks.close = [];
// get rid of any appearance timeouts
self.__timeoutsClear();
var extraTime,
finish = function() {
if (self.__state != 'stable') {
self.__stateSet('stable');
}
// trigger any open method custom callbacks and reset them
$.each(self.__callbacks.open, function(i,c) {
c.call(self, self, {
origin: self._$origin[0],
tooltip: self._$tooltip[0]
});
});
self.__callbacks.open = [];
};
// if the tooltip is already open
if (self.__state !== 'closed') {
// the timer (if any) will start (or restart) right now
extraTime = 0;
// if it was disappearing, cancel that
if (self.__state === 'disappearing') {
self.__stateSet('appearing');
if (env.hasTransitions) {
self._$tooltip
.clearQueue()
.removeClass('tooltipster-dying')
.addClass('tooltipster-show');
if (self.__options.animationDuration[0] > 0) {
self._$tooltip.delay(self.__options.animationDuration[0]);
}
self._$tooltip.queue(finish);
}
else {
// in case the tooltip was currently fading out, bring it back
// to life
self._$tooltip
.stop()
.fadeIn(finish);
}
}
// if the tooltip is already open, we still need to trigger the method
// custom callback
else if (self.__state == 'stable') {
finish();
}
}
// if the tooltip isn't already open, open it
else {
// a plugin must bind on this and store the tooltip in this._$tooltip
self.__stateSet('appearing');
// the timer (if any) will start when the tooltip has fully appeared
// after its transition
extraTime = self.__options.animationDuration[0];
// insert the content inside the tooltip
self.__contentInsert();
// reposition the tooltip and attach to the DOM
self.reposition(event, true);
// animate in the tooltip. If the display plugin wants no css
// animations, it may override the animation option with a
// dummy value that will produce no effect
if (env.hasTransitions) {
// note: there seems to be an issue with start animations which
// are randomly not played on fast devices in both Chrome and FF,
// couldn't find a way to solve it yet. It seems that applying
// the classes before appending to the DOM helps a little, but
// it messes up some CSS transitions. The issue almost never
// happens when delay[0]==0 though
self._$tooltip
.addClass('tooltipster-'+ self.__options.animation)
.addClass('tooltipster-initial')
.css({
'-moz-animation-duration': self.__options.animationDuration[0] + 'ms',
'-ms-animation-duration': self.__options.animationDuration[0] + 'ms',
'-o-animation-duration': self.__options.animationDuration[0] + 'ms',
'-webkit-animation-duration': self.__options.animationDuration[0] + 'ms',
'animation-duration': self.__options.animationDuration[0] + 'ms',
'transition-duration': self.__options.animationDuration[0] + 'ms'
});
setTimeout(
function() {
// a quick hover may have already triggered a mouseleave
if (self.__state != 'closed') {
self._$tooltip
.addClass('tooltipster-show')
.removeClass('tooltipster-initial');
if (self.__options.animationDuration[0] > 0) {
self._$tooltip.delay(self.__options.animationDuration[0]);
}
self._$tooltip.queue(finish);
}
},
0
);
}
else {
// old browsers will have to live with this
self._$tooltip
.css('display', 'none')
.fadeIn(self.__options.animationDuration[0], finish);
}
// checks if the origin is removed while the tooltip is open
self.__trackerStart();
// NOTE: the listeners below have a '-triggerClose' namespace
// because we'll remove them when the tooltip closes (unlike