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tone

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A Web Audio framework for making interactive music in the browser.

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import { __awaiter } from "tslib"; import { Gain } from "../../core/context/Gain.js"; import { optionsFromArguments } from "../../core/util/Defaults.js"; import { readOnly } from "../../core/util/Interface.js"; import { Signal } from "../../signal/Signal.js"; import { WaveShaper } from "../../signal/WaveShaper.js"; import { Source } from "../Source.js"; import { Oscillator } from "./Oscillator.js"; import { generateWaveform, } from "./OscillatorInterface.js"; /** * PulseOscillator is an oscillator with control over pulse width, * also known as the duty cycle. At 50% duty cycle (width = 0) the wave is * a square wave. * [Read more](https://wigglewave.wordpress.com/2014/08/16/pulse-waveforms-and-harmonics/). * ``` * width = -0.25 width = 0.0 width = 0.25 * * +-----+ +-------+ + +-------+ +-+ * | | | | | | | * | | | | | | | * +-+ +-------+ + +-------+ +-----+ * * * width = -0.5 width = 0.5 * * +---+ +-------+ +---+ * | | | | * | | | | * +---+ +-------+ +---+ * * * width = -0.75 width = 0.75 * * +-+ +-------+ +-----+ * | | | | * | | | | * +-----+ +-------+ +-+ * ``` * @example * return Tone.Offline(() => { * const pulse = new Tone.PulseOscillator(50, 0.4).toDestination().start(); * }, 0.1, 1); * @category Source */ export class PulseOscillator extends Source { constructor() { const options = optionsFromArguments(PulseOscillator.getDefaults(), arguments, ["frequency", "width"]); super(options); this.name = "PulseOscillator"; /** * gate the width amount */ this._widthGate = new Gain({ context: this.context, gain: 0, }); /** * Threshold the signal to turn it into a square */ this._thresh = new WaveShaper({ context: this.context, mapping: (val) => (val <= 0 ? -1 : 1), }); this.width = new Signal({ context: this.context, units: "audioRange", value: options.width, }); this._triangle = new Oscillator({ context: this.context, detune: options.detune, frequency: options.frequency, onstop: () => this.onstop(this), phase: options.phase, type: "triangle", }); this.frequency = this._triangle.frequency; this.detune = this._triangle.detune; // connections this._triangle.chain(this._thresh, this.output); this.width.chain(this._widthGate, this._thresh); readOnly(this, ["width", "frequency", "detune"]); } static getDefaults() { return Object.assign(Source.getDefaults(), { detune: 0, frequency: 440, phase: 0, type: "pulse", width: 0.2, }); } /** * start the oscillator */ _start(time) { time = this.toSeconds(time); this._triangle.start(time); this._widthGate.gain.setValueAtTime(1, time); } /** * stop the oscillator */ _stop(time) { time = this.toSeconds(time); this._triangle.stop(time); // the width is still connected to the output. // that needs to be stopped also this._widthGate.gain.cancelScheduledValues(time); this._widthGate.gain.setValueAtTime(0, time); } _restart(time) { this._triangle.restart(time); this._widthGate.gain.cancelScheduledValues(time); this._widthGate.gain.setValueAtTime(1, time); } /** * The phase of the oscillator in degrees. */ get phase() { return this._triangle.phase; } set phase(phase) { this._triangle.phase = phase; } /** * The type of the oscillator. Always returns "pulse". */ get type() { return "pulse"; } /** * The baseType of the oscillator. Always returns "pulse". */ get baseType() { return "pulse"; } /** * The partials of the waveform. Cannot set partials for this waveform type */ get partials() { return []; } /** * No partials for this waveform type. */ get partialCount() { return 0; } /** * *Internal use* The carrier oscillator type is fed through the * waveshaper node to create the pulse. Using different carrier oscillators * changes oscillator's behavior. */ set carrierType(type) { this._triangle.type = type; } asArray() { return __awaiter(this, arguments, void 0, function* (length = 1024) { return generateWaveform(this, length); }); } /** * Clean up method. */ dispose() { super.dispose(); this._triangle.dispose(); this.width.dispose(); this._widthGate.dispose(); this._thresh.dispose(); return this; } } //# sourceMappingURL=PulseOscillator.js.map