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tone

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A Web Audio framework for making interactive music in the browser.

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import { Volume } from "../component/channel/Volume.js"; import "../core/context/Destination.js"; import "../core/clock/Transport.js"; import { ToneAudioNode, } from "../core/context/ToneAudioNode.js"; import { defaultArg } from "../core/util/Defaults.js"; import { noOp, readOnly } from "../core/util/Interface.js"; import { StateTimeline, } from "../core/util/StateTimeline.js"; import { isDefined, isUndef } from "../core/util/TypeCheck.js"; import { assert, assertContextRunning } from "../core/util/Debug.js"; import { GT } from "../core/util/Math.js"; /** * Base class for sources. * start/stop of this.context.transport. * * ``` * // Multiple state change events can be chained together, * // but must be set in the correct order and with ascending times * // OK * state.start().stop("+0.2"); * // OK * state.start().stop("+0.2").start("+0.4").stop("+0.7") * // BAD * state.stop("+0.2").start(); * // BAD * state.start("+0.3").stop("+0.2"); * ``` */ export class Source extends ToneAudioNode { constructor(options) { super(options); /** * Sources have no inputs */ this.input = undefined; /** * Keep track of the scheduled state. */ this._state = new StateTimeline("stopped"); /** * The synced `start` callback function from the transport */ this._synced = false; /** * Keep track of all of the scheduled event ids */ this._scheduled = []; /** * Placeholder functions for syncing/unsyncing to transport */ this._syncedStart = noOp; this._syncedStop = noOp; this._state.memory = 100; this._state.increasing = true; this._volume = this.output = new Volume({ context: this.context, mute: options.mute, volume: options.volume, }); this.volume = this._volume.volume; readOnly(this, "volume"); this.onstop = options.onstop; } static getDefaults() { return Object.assign(ToneAudioNode.getDefaults(), { mute: false, onstop: noOp, volume: 0, }); } /** * Returns the playback state of the source, either "started" or "stopped". * @example * const player = new Tone.Player("https://tonejs.github.io/audio/berklee/ahntone_c3.mp3", () => { * player.start(); * console.log(player.state); * }).toDestination(); */ get state() { if (this._synced) { if (this.context.transport.state === "started") { return this._state.getValueAtTime(this.context.transport.seconds); } else { return "stopped"; } } else { return this._state.getValueAtTime(this.now()); } } /** * Mute the output. * @example * const osc = new Tone.Oscillator().toDestination().start(); * // mute the output * osc.mute = true; */ get mute() { return this._volume.mute; } set mute(mute) { this._volume.mute = mute; } /** * Ensure that the scheduled time is not before the current time. * Should only be used when scheduled unsynced. */ _clampToCurrentTime(time) { if (this._synced) { return time; } else { return Math.max(time, this.context.currentTime); } } /** * Start the source at the specified time. If no time is given, * start the source now. * @param time When the source should be started. * @example * const source = new Tone.Oscillator().toDestination(); * source.start("+0.5"); // starts the source 0.5 seconds from now */ start(time, offset, duration) { let computedTime = isUndef(time) && this._synced ? this.context.transport.seconds : this.toSeconds(time); computedTime = this._clampToCurrentTime(computedTime); // if it's started, stop it and restart it if (!this._synced && this._state.getValueAtTime(computedTime) === "started") { // time should be strictly greater than the previous start time assert(GT(computedTime, this._state.get(computedTime).time), "Start time must be strictly greater than previous start time"); this._state.cancel(computedTime); this._state.setStateAtTime("started", computedTime); this.log("restart", computedTime); this.restart(computedTime, offset, duration); } else { this.log("start", computedTime); this._state.setStateAtTime("started", computedTime); if (this._synced) { // add the offset time to the event const event = this._state.get(computedTime); if (event) { event.offset = this.toSeconds(defaultArg(offset, 0)); event.duration = duration ? this.toSeconds(duration) : undefined; } const sched = this.context.transport.schedule((t) => { this._start(t, offset, duration); }, computedTime); this._scheduled.push(sched); // if the transport is already started // and the time is greater than where the transport is if (this.context.transport.state === "started" && this.context.transport.getSecondsAtTime(this.immediate()) > computedTime) { this._syncedStart(this.now(), this.context.transport.seconds); } } else { assertContextRunning(this.context); this._start(computedTime, offset, duration); } } return this; } /** * Stop the source at the specified time. If no time is given, * stop the source now. * @param time When the source should be stopped. * @example * const source = new Tone.Oscillator().toDestination(); * source.start(); * source.stop("+0.5"); // stops the source 0.5 seconds from now */ stop(time) { let computedTime = isUndef(time) && this._synced ? this.context.transport.seconds : this.toSeconds(time); computedTime = this._clampToCurrentTime(computedTime); if (this._state.getValueAtTime(computedTime) === "started" || isDefined(this._state.getNextState("started", computedTime))) { this.log("stop", computedTime); if (!this._synced) { this._stop(computedTime); } else { const sched = this.context.transport.schedule(this._stop.bind(this), computedTime); this._scheduled.push(sched); } this._state.cancel(computedTime); this._state.setStateAtTime("stopped", computedTime); } return this; } /** * Restart the source. */ restart(time, offset, duration) { time = this.toSeconds(time); if (this._state.getValueAtTime(time) === "started") { this._state.cancel(time); this._restart(time, offset, duration); } return this; } /** * Sync the source to the Transport so that all subsequent * calls to `start` and `stop` are synced to the TransportTime * instead of the AudioContext time. * * @example * const osc = new Tone.Oscillator().toDestination(); * // sync the source so that it plays between 0 and 0.3 on the Transport's timeline * osc.sync().start(0).stop(0.3); * // start the transport. * Tone.Transport.start(); * // set it to loop once a second * Tone.Transport.loop = true; * Tone.Transport.loopEnd = 1; */ sync() { if (!this._synced) { this._synced = true; this._syncedStart = (time, offset) => { if (GT(offset, 0)) { // get the playback state at that time const stateEvent = this._state.get(offset); // listen for start events which may occur in the middle of the sync'ed time if (stateEvent && stateEvent.state === "started" && stateEvent.time !== offset) { // get the offset const startOffset = offset - this.toSeconds(stateEvent.time); let duration; if (stateEvent.duration) { duration = this.toSeconds(stateEvent.duration) - startOffset; } this._start(time, this.toSeconds(stateEvent.offset) + startOffset, duration); } } }; this._syncedStop = (time) => { const seconds = this.context.transport.getSecondsAtTime(Math.max(time - this.sampleTime, 0)); if (this._state.getValueAtTime(seconds) === "started") { this._stop(time); } }; this.context.transport.on("start", this._syncedStart); this.context.transport.on("loopStart", this._syncedStart); this.context.transport.on("stop", this._syncedStop); this.context.transport.on("pause", this._syncedStop); this.context.transport.on("loopEnd", this._syncedStop); } return this; } /** * Unsync the source to the Transport. * @see {@link sync} */ unsync() { if (this._synced) { this.context.transport.off("stop", this._syncedStop); this.context.transport.off("pause", this._syncedStop); this.context.transport.off("loopEnd", this._syncedStop); this.context.transport.off("start", this._syncedStart); this.context.transport.off("loopStart", this._syncedStart); } this._synced = false; // clear all of the scheduled ids this._scheduled.forEach((id) => this.context.transport.clear(id)); this._scheduled = []; this._state.cancel(0); // stop it also this._stop(0); return this; } /** * Clean up. */ dispose() { super.dispose(); this.onstop = noOp; this.unsync(); this._volume.dispose(); this._state.dispose(); return this; } } //# sourceMappingURL=Source.js.map