tone
Version:
A Web Audio framework for making interactive music in the browser.
40 lines (39 loc) • 1.34 kB
TypeScript
import { Param } from "../core/context/Param.js";
import { Seconds, Time, UnitMap, UnitName } from "../core/type/Units.js";
import { OneShotSource, OneShotSourceOptions } from "../source/OneShotSource.js";
export interface ToneConstantSourceOptions<TypeName extends UnitName> extends OneShotSourceOptions {
convert: boolean;
offset: UnitMap[TypeName];
units: TypeName;
minValue?: number;
maxValue?: number;
}
/**
* Wrapper around the native fire-and-forget ConstantSource.
* Adds the ability to reschedule the stop method.
* @category Signal
*/
export declare class ToneConstantSource<TypeName extends UnitName = "number"> extends OneShotSource<ToneConstantSourceOptions<TypeName>> {
readonly name: string;
/**
* The signal generator
*/
private _source;
/**
* The offset of the signal generator
*/
readonly offset: Param<TypeName>;
/**
* @param offset The offset value
*/
constructor(offset: UnitMap[TypeName]);
constructor(options?: Partial<ToneConstantSourceOptions<TypeName>>);
static getDefaults(): ToneConstantSourceOptions<any>;
/**
* Start the source node at the given time
* @param time When to start the source
*/
start(time?: Time): this;
protected _stopSource(time?: Seconds): void;
dispose(): this;
}