tone
Version:
A Web Audio framework for making interactive music in the browser.
53 lines (52 loc) • 1.56 kB
TypeScript
import { Param } from "../core/context/Param.js";
import { Signal, SignalOptions } from "./Signal.js";
import { InputNode, OutputNode } from "../core/context/ToneAudioNode.js";
/**
* Multiply two incoming signals. Or, if a number is given in the constructor,
* multiplies the incoming signal by that value.
*
* @example
* // multiply two signals
* const mult = new Tone.Multiply();
* const sigA = new Tone.Signal(3);
* const sigB = new Tone.Signal(4);
* sigA.connect(mult);
* sigB.connect(mult.factor);
* // output of mult is 12.
* @example
* // multiply a signal and a number
* const mult = new Tone.Multiply(10);
* const sig = new Tone.Signal(2).connect(mult);
* // the output of mult is 20.
* @category Signal
*/
export declare class Multiply<TypeName extends "number" | "positive" = "number"> extends Signal<TypeName> {
readonly name: string;
/**
* Indicates if the value should be overridden on connection
*/
readonly override = false;
/**
* the input gain node
*/
private _mult;
/**
* The multiplicand input.
*/
input: InputNode;
/**
* The product of the input and {@link factor}
*/
output: OutputNode;
/**
* The multiplication factor. Can be set directly or a signal can be connected to it.
*/
factor: Param<TypeName>;
/**
* @param value Constant value to multiple
*/
constructor(value?: number);
constructor(options?: Partial<SignalOptions<TypeName>>);
static getDefaults(): SignalOptions<any>;
dispose(): this;
}