tone
Version:
A Web Audio framework for making interactive music in the browser.
49 lines • 1.53 kB
JavaScript
import { connectSeries } from "../core/context/ToneAudioNode.js";
import { Gain } from "../core/context/Gain.js";
import { optionsFromArguments } from "../core/util/Defaults.js";
import { Signal } from "./Signal.js";
/**
* Add a signal and a number or two signals. When no value is
* passed into the constructor, Tone.Add will sum input and `addend`
* If a value is passed into the constructor, the it will be added to the input.
*
* @example
* return Tone.Offline(() => {
* const add = new Tone.Add(2).toDestination();
* add.addend.setValueAtTime(1, 0.2);
* const signal = new Tone.Signal(2);
* // add a signal and a scalar
* signal.connect(add);
* signal.setValueAtTime(1, 0.1);
* }, 0.5, 1);
* @category Signal
*/
export class Add extends Signal {
constructor() {
super(optionsFromArguments(Add.getDefaults(), arguments, ["value"]));
this.override = false;
this.name = "Add";
/**
* the summing node
*/
this._sum = new Gain({ context: this.context });
this.input = this._sum;
this.output = this._sum;
/**
* The value which is added to the input signal
*/
this.addend = this._param;
connectSeries(this._constantSource, this._sum);
}
static getDefaults() {
return Object.assign(Signal.getDefaults(), {
value: 0,
});
}
dispose() {
super.dispose();
this._sum.dispose();
return this;
}
}
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