tone
Version:
A Web Audio framework for making interactive music in the browser.
41 lines (40 loc) • 1.26 kB
TypeScript
import { Gain } from "../core/context/Gain.js";
import { Param } from "../core/context/Param.js";
import { Signal, SignalOptions } from "./Signal.js";
/**
* Add a signal and a number or two signals. When no value is
* passed into the constructor, Tone.Add will sum input and `addend`
* If a value is passed into the constructor, the it will be added to the input.
*
* @example
* return Tone.Offline(() => {
* const add = new Tone.Add(2).toDestination();
* add.addend.setValueAtTime(1, 0.2);
* const signal = new Tone.Signal(2);
* // add a signal and a scalar
* signal.connect(add);
* signal.setValueAtTime(1, 0.1);
* }, 0.5, 1);
* @category Signal
*/
export declare class Add extends Signal {
override: boolean;
readonly name: string;
/**
* the summing node
*/
private _sum;
readonly input: Gain<"gain">;
readonly output: Gain<"gain">;
/**
* The value which is added to the input signal
*/
readonly addend: Param<"number">;
/**
* @param value If no value is provided, will sum the input and {@link addend}.
*/
constructor(value?: number);
constructor(options?: Partial<SignalOptions<"number">>);
static getDefaults(): SignalOptions<"number">;
dispose(): this;
}