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tone

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A Web Audio framework for making interactive music in the browser.

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import { __decorate } from "tslib"; import { FrequencyClass } from "../core/type/Frequency.js"; import { optionsFromArguments } from "../core/util/Defaults.js"; import { noOp } from "../core/util/Interface.js"; import { Instrument } from "../instrument/Instrument.js"; import { timeRange } from "../core/util/Decorator.js"; /** * Abstract base class for other monophonic instruments to extend. */ export class Monophonic extends Instrument { constructor() { const options = optionsFromArguments(Monophonic.getDefaults(), arguments); super(options); this.portamento = options.portamento; this.onsilence = options.onsilence; } static getDefaults() { return Object.assign(Instrument.getDefaults(), { detune: 0, onsilence: noOp, portamento: 0, }); } /** * Trigger the attack of the note optionally with a given velocity. * @param note The note to trigger. * @param time When the note should start. * @param velocity The velocity determines how "loud" the note will be. * @example * const synth = new Tone.Synth().toDestination(); * // trigger the note a half second from now at half velocity * synth.triggerAttack("C4", "+0.5", 0.5); */ triggerAttack(note, time, velocity = 1) { this.log("triggerAttack", note, time, velocity); const seconds = this.toSeconds(time); this._triggerEnvelopeAttack(seconds, velocity); this.setNote(note, seconds); return this; } /** * Trigger the release portion of the envelope. * @param time If no time is given, the release happens immediately. * @example * const synth = new Tone.Synth().toDestination(); * synth.triggerAttack("C4"); * // trigger the release a second from now * synth.triggerRelease("+1"); */ triggerRelease(time) { this.log("triggerRelease", time); const seconds = this.toSeconds(time); this._triggerEnvelopeRelease(seconds); return this; } /** * Set the note at the given time. If no time is given, the note * will set immediately. * @param note The note to change to. * @param time The time when the note should be set. * @example * const synth = new Tone.Synth().toDestination(); * synth.triggerAttack("C4"); * // change to F#6 in one quarter note from now. * synth.setNote("F#6", "+4n"); */ setNote(note, time) { const computedTime = this.toSeconds(time); const computedFrequency = note instanceof FrequencyClass ? note.toFrequency() : note; if (this.portamento > 0 && this.getLevelAtTime(computedTime) > 0.05) { const portTime = this.toSeconds(this.portamento); this.frequency.exponentialRampTo(computedFrequency, portTime, computedTime); } else { this.frequency.setValueAtTime(computedFrequency, computedTime); } return this; } } __decorate([ timeRange(0) ], Monophonic.prototype, "portamento", void 0); //# sourceMappingURL=Monophonic.js.map