tone
Version:
A Web Audio framework for making interactive music in the browser.
70 lines • 2.37 kB
JavaScript
import { CrossFade } from "../component/channel/CrossFade.js";
import { Gain } from "../core/context/Gain.js";
import { ToneAudioNode, } from "../core/context/ToneAudioNode.js";
import { readOnly } from "../core/util/Interface.js";
/**
* Effect is the base class for effects. Connect the effect between
* the effectSend and effectReturn GainNodes, then control the amount of
* effect which goes to the output using the wet control.
*/
export class Effect extends ToneAudioNode {
constructor(options) {
super(options);
this.name = "Effect";
/**
* the drywet knob to control the amount of effect
*/
this._dryWet = new CrossFade({ context: this.context });
/**
* The wet control is how much of the effected
* will pass through to the output. 1 = 100% effected
* signal, 0 = 100% dry signal.
*/
this.wet = this._dryWet.fade;
/**
* connect the effectSend to the input of hte effect
*/
this.effectSend = new Gain({ context: this.context });
/**
* connect the output of the effect to the effectReturn
*/
this.effectReturn = new Gain({ context: this.context });
/**
* The effect input node
*/
this.input = new Gain({ context: this.context });
/**
* The effect output
*/
this.output = this._dryWet;
// connections
this.input.fan(this._dryWet.a, this.effectSend);
this.effectReturn.connect(this._dryWet.b);
this.wet.setValueAtTime(options.wet, 0);
this._internalChannels = [this.effectReturn, this.effectSend];
readOnly(this, "wet");
}
static getDefaults() {
return Object.assign(ToneAudioNode.getDefaults(), {
wet: 1,
});
}
/**
* chains the effect in between the effectSend and effectReturn
*/
connectEffect(effect) {
// add it to the internal channels
this._internalChannels.push(effect);
this.effectSend.chain(effect, this.effectReturn);
return this;
}
dispose() {
super.dispose();
this._dryWet.dispose();
this.effectSend.dispose();
this.effectReturn.dispose();
this.wet.dispose();
return this;
}
}
//# sourceMappingURL=Effect.js.map