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tone

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A Web Audio framework for making interactive music in the browser.

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import { StereoFeedbackEffect, } from "../effect/StereoFeedbackEffect.js"; import { optionsFromArguments } from "../core/util/Defaults.js"; import { LFO } from "../source/oscillator/LFO.js"; import { Delay } from "../core/context/Delay.js"; import { readOnly } from "../core/util/Interface.js"; /** * Chorus is a stereo chorus effect composed of a left and right delay with an {@link LFO} applied to the delayTime of each channel. * When {@link feedback} is set to a value larger than 0, you also get Flanger-type effects. * Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna/blob/master/tuna.js). * Read more on the chorus effect on [Sound On Sound](http://www.soundonsound.com/sos/jun04/articles/synthsecrets.htm). * * @example * const chorus = new Tone.Chorus(4, 2.5, 0.5).toDestination().start(); * const synth = new Tone.PolySynth().connect(chorus); * synth.triggerAttackRelease(["C3", "E3", "G3"], "8n"); * * @category Effect */ export class Chorus extends StereoFeedbackEffect { constructor() { const options = optionsFromArguments(Chorus.getDefaults(), arguments, [ "frequency", "delayTime", "depth", ]); super(options); this.name = "Chorus"; this._depth = options.depth; this._delayTime = options.delayTime / 1000; this._lfoL = new LFO({ context: this.context, frequency: options.frequency, min: 0, max: 1, }); this._lfoR = new LFO({ context: this.context, frequency: options.frequency, min: 0, max: 1, phase: 180, }); this._delayNodeL = new Delay({ context: this.context }); this._delayNodeR = new Delay({ context: this.context }); this.frequency = this._lfoL.frequency; readOnly(this, ["frequency"]); // have one LFO frequency control the other this._lfoL.frequency.connect(this._lfoR.frequency); // connections this.connectEffectLeft(this._delayNodeL); this.connectEffectRight(this._delayNodeR); // lfo setup this._lfoL.connect(this._delayNodeL.delayTime); this._lfoR.connect(this._delayNodeR.delayTime); // set the initial values this.depth = this._depth; this.type = options.type; this.spread = options.spread; } static getDefaults() { return Object.assign(StereoFeedbackEffect.getDefaults(), { frequency: 1.5, delayTime: 3.5, depth: 0.7, type: "sine", spread: 180, feedback: 0, wet: 0.5, }); } /** * The depth of the effect. A depth of 1 makes the delayTime * modulate between 0 and 2*delayTime (centered around the delayTime). */ get depth() { return this._depth; } set depth(depth) { this._depth = depth; const deviation = this._delayTime * depth; this._lfoL.min = Math.max(this._delayTime - deviation, 0); this._lfoL.max = this._delayTime + deviation; this._lfoR.min = Math.max(this._delayTime - deviation, 0); this._lfoR.max = this._delayTime + deviation; } /** * The delayTime in milliseconds of the chorus. A larger delayTime * will give a more pronounced effect. Nominal range a delayTime * is between 2 and 20ms. */ get delayTime() { return this._delayTime * 1000; } set delayTime(delayTime) { this._delayTime = delayTime / 1000; this.depth = this._depth; } /** * The oscillator type of the LFO. */ get type() { return this._lfoL.type; } set type(type) { this._lfoL.type = type; this._lfoR.type = type; } /** * Amount of stereo spread. When set to 0, both LFO's will be panned centrally. * When set to 180, LFO's will be panned hard left and right respectively. */ get spread() { return this._lfoR.phase - this._lfoL.phase; } set spread(spread) { this._lfoL.phase = 90 - spread / 2; this._lfoR.phase = spread / 2 + 90; } /** * Start the effect. */ start(time) { this._lfoL.start(time); this._lfoR.start(time); return this; } /** * Stop the lfo */ stop(time) { this._lfoL.stop(time); this._lfoR.stop(time); return this; } /** * Sync the filter to the transport. * @see {@link LFO.sync} */ sync() { this._lfoL.sync(); this._lfoR.sync(); return this; } /** * Unsync the filter from the transport. */ unsync() { this._lfoL.unsync(); this._lfoR.unsync(); return this; } dispose() { super.dispose(); this._lfoL.dispose(); this._lfoR.dispose(); this._delayNodeL.dispose(); this._delayNodeR.dispose(); this.frequency.dispose(); return this; } } //# sourceMappingURL=Chorus.js.map