tone
Version:
A Web Audio framework for making interactive music in the browser.
111 lines • 3.65 kB
JavaScript
import { ToneWithContext, } from "../context/ToneWithContext.js";
import { Timeline } from "./Timeline.js";
import { onContextClose, onContextInit, } from "../context/ContextInitialization.js";
/**
* Draw is useful for synchronizing visuals and audio events.
* Callbacks from Tone.Transport or any of the Tone.Event classes
* always happen _before_ the scheduled time and are not synchronized
* to the animation frame so they are not good for triggering tightly
* synchronized visuals and sound. Draw makes it easy to schedule
* callbacks using the AudioContext time and uses requestAnimationFrame.
* @example
* Tone.Transport.schedule((time) => {
* // use the time argument to schedule a callback with Draw
* Tone.Draw.schedule(() => {
* // do drawing or DOM manipulation here
* console.log(time);
* }, time);
* }, "+0.5");
* Tone.Transport.start();
* @category Core
*/
export class DrawClass extends ToneWithContext {
constructor() {
super(...arguments);
this.name = "Draw";
/**
* The duration after which events are not invoked.
*/
this.expiration = 0.25;
/**
* The amount of time before the scheduled time
* that the callback can be invoked. Default is
* half the time of an animation frame (0.008 seconds).
*/
this.anticipation = 0.008;
/**
* All of the events.
*/
this._events = new Timeline();
/**
* The draw loop
*/
this._boundDrawLoop = this._drawLoop.bind(this);
/**
* The animation frame id
*/
this._animationFrame = -1;
}
/**
* Schedule a function at the given time to be invoked
* on the nearest animation frame.
* @param callback Callback is invoked at the given time.
* @param time The time relative to the AudioContext time to invoke the callback.
* @example
* Tone.Transport.scheduleRepeat(time => {
* Tone.Draw.schedule(() => console.log(time), time);
* }, 1);
* Tone.Transport.start();
*/
schedule(callback, time) {
this._events.add({
callback,
time: this.toSeconds(time),
});
// start the draw loop on the first event
if (this._events.length === 1) {
this._animationFrame = requestAnimationFrame(this._boundDrawLoop);
}
return this;
}
/**
* Cancel events scheduled after the given time
* @param after Time after which scheduled events will be removed from the scheduling timeline.
*/
cancel(after) {
this._events.cancel(this.toSeconds(after));
return this;
}
/**
* The draw loop
*/
_drawLoop() {
const now = this.context.currentTime;
while (this._events.length &&
this._events.peek().time - this.anticipation <= now) {
const event = this._events.shift();
if (event && now - event.time <= this.expiration) {
event.callback();
}
}
if (this._events.length > 0) {
this._animationFrame = requestAnimationFrame(this._boundDrawLoop);
}
}
dispose() {
super.dispose();
this._events.dispose();
cancelAnimationFrame(this._animationFrame);
return this;
}
}
//-------------------------------------
// INITIALIZATION
//-------------------------------------
onContextInit((context) => {
context.draw = new DrawClass({ context });
});
onContextClose((context) => {
context.draw.dispose();
});
//# sourceMappingURL=Draw.js.map