tone
Version:
A Web Audio framework for making interactive music in the browser.
175 lines (174 loc) • 7.17 kB
TypeScript
import { Param } from "./Param.js";
import { ToneWithContext, ToneWithContextOptions } from "./ToneWithContext.js";
export type InputNode = ToneAudioNode | AudioNode | Param<any> | AudioParam;
export type OutputNode = ToneAudioNode | AudioNode;
/**
* The possible options for this node
*/
export type ToneAudioNodeOptions = ToneWithContextOptions;
/**
* ToneAudioNode is the base class for classes which process audio.
* @category Core
*/
export declare abstract class ToneAudioNode<Options extends ToneAudioNodeOptions = ToneAudioNodeOptions> extends ToneWithContext<Options> {
/**
* The name of the class
*/
abstract readonly name: string;
/**
* The input node or nodes. If the object is a source,
* it does not have any input and this.input is undefined.
*/
abstract input: InputNode | undefined;
/**
* The output nodes. If the object is a sink,
* it does not have any output and this.output is undefined.
*/
abstract output: OutputNode | undefined;
/**
* The number of inputs feeding into the AudioNode.
* For source nodes, this will be 0.
* @example
* const node = new Tone.Gain();
* console.log(node.numberOfInputs);
*/
get numberOfInputs(): number;
/**
* The number of outputs of the AudioNode.
* @example
* const node = new Tone.Gain();
* console.log(node.numberOfOutputs);
*/
get numberOfOutputs(): number;
/**
* List all of the node that must be set to match the ChannelProperties
*/
protected _internalChannels: OutputNode[];
/**
* Used to decide which nodes to get/set properties on
*/
private _isAudioNode;
/**
* Get all of the audio nodes (either internal or input/output) which together
* make up how the class node responds to channel input/output
*/
private _getInternalNodes;
/**
* Set the audio options for this node such as channelInterpretation
* channelCount, etc.
* @param options
*/
private _setChannelProperties;
/**
* Get the current audio options for this node such as channelInterpretation
* channelCount, etc.
*/
private _getChannelProperties;
/**
* channelCount is the number of channels used when up-mixing and down-mixing
* connections to any inputs to the node. The default value is 2 except for
* specific nodes where its value is specially determined.
*/
get channelCount(): number;
set channelCount(channelCount: number);
/**
* channelCountMode determines how channels will be counted when up-mixing and
* down-mixing connections to any inputs to the node.
* The default value is "max". This attribute has no effect for nodes with no inputs.
* * "max" - computedNumberOfChannels is the maximum of the number of channels of all connections to an input. In this mode channelCount is ignored.
* * "clamped-max" - computedNumberOfChannels is determined as for "max" and then clamped to a maximum value of the given channelCount.
* * "explicit" - computedNumberOfChannels is the exact value as specified by the channelCount.
*/
get channelCountMode(): ChannelCountMode;
set channelCountMode(channelCountMode: ChannelCountMode);
/**
* channelInterpretation determines how individual channels will be treated
* when up-mixing and down-mixing connections to any inputs to the node.
* The default value is "speakers".
*/
get channelInterpretation(): ChannelInterpretation;
set channelInterpretation(channelInterpretation: ChannelInterpretation);
/**
* connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
* @param destination The output to connect to
* @param outputNum The output to connect from
* @param inputNum The input to connect to
*/
connect(destination: InputNode, outputNum?: number, inputNum?: number): this;
/**
* Connect the output to the context's destination node.
* @example
* const osc = new Tone.Oscillator("C2").start();
* osc.toDestination();
*/
toDestination(): this;
/**
* Connect the output to the context's destination node.
* @see {@link toDestination}
* @deprecated
*/
toMaster(): this;
/**
* disconnect the output
*/
disconnect(destination?: InputNode, outputNum?: number, inputNum?: number): this;
/**
* Connect the output of this node to the rest of the nodes in series.
* @example
* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
* player.autostart = true;
* const filter = new Tone.AutoFilter(4).start();
* const distortion = new Tone.Distortion(0.5);
* // connect the player to the filter, distortion and then to the master output
* player.chain(filter, distortion, Tone.Destination);
*/
chain(...nodes: InputNode[]): this;
/**
* connect the output of this node to the rest of the nodes in parallel.
* @example
* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
* player.autostart = true;
* const pitchShift = new Tone.PitchShift(4).toDestination();
* const filter = new Tone.Filter("G5").toDestination();
* // connect a node to the pitch shift and filter in parallel
* player.fan(pitchShift, filter);
*/
fan(...nodes: InputNode[]): this;
/**
* Dispose and disconnect
*/
dispose(): this;
}
/**
* connect together all of the arguments in series
* @param nodes
*/
export declare function connectSeries(...nodes: InputNode[]): void;
/**
* Connect two nodes together so that signal flows from the
* first node to the second. Optionally specify the input and output channels.
* @param srcNode The source node
* @param dstNode The destination node
* @param outputNumber The output channel of the srcNode
* @param inputNumber The input channel of the dstNode
*/
export declare function connect(srcNode: OutputNode, dstNode: InputNode, outputNumber?: number, inputNumber?: number): void;
/**
* Disconnect a node from all nodes or optionally include a destination node and input/output channels.
* @param srcNode The source node
* @param dstNode The destination node
* @param outputNumber The output channel of the srcNode
* @param inputNumber The input channel of the dstNode
*/
export declare function disconnect(srcNode: OutputNode, dstNode?: InputNode, outputNumber?: number, inputNumber?: number): void;
/**
* Connect the output of one or more source nodes to a single destination node
* @param nodes One or more source nodes followed by one destination node
* @example
* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
* const player1 = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
* const filter = new Tone.Filter("G5").toDestination();
* // connect nodes to a common destination
* Tone.fanIn(player, player1, filter);
*/
export declare function fanIn(...nodes: OutputNode[]): void;