tone
Version:
A Web Audio framework for making interactive music in the browser.
74 lines (73 loc) • 2.63 kB
TypeScript
import { Volume } from "../../component/channel/Volume.js";
import { Decibels } from "../type/Units.js";
import { Gain } from "./Gain.js";
import { Param } from "./Param.js";
import { ToneAudioNode, ToneAudioNodeOptions } from "./ToneAudioNode.js";
interface DestinationOptions extends ToneAudioNodeOptions {
volume: Decibels;
mute: boolean;
}
/**
* A single master output which is connected to the
* AudioDestinationNode (aka your speakers).
* It provides useful conveniences such as the ability
* to set the volume and mute the entire application.
* It also gives you the ability to apply master effects to your application.
*
* @example
* const oscillator = new Tone.Oscillator().start();
* // the audio will go from the oscillator to the speakers
* oscillator.connect(Tone.getDestination());
* // a convenience for connecting to the master output is also provided:
* oscillator.toDestination();
* @category Core
*/
export declare class DestinationClass extends ToneAudioNode<DestinationOptions> {
readonly name: string;
input: Volume;
output: Gain;
/**
* The volume of the master output in decibels. -Infinity is silent, and 0 is no change.
* @example
* const osc = new Tone.Oscillator().toDestination();
* osc.start();
* // ramp the volume down to silent over 10 seconds
* Tone.getDestination().volume.rampTo(-Infinity, 10);
*/
volume: Param<"decibels">;
constructor(options: Partial<DestinationOptions>);
static getDefaults(): DestinationOptions;
/**
* Mute the output.
* @example
* const oscillator = new Tone.Oscillator().start().toDestination();
* setTimeout(() => {
* // mute the output
* Tone.Destination.mute = true;
* }, 1000);
*/
get mute(): boolean;
set mute(mute: boolean);
/**
* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
* chained in the master effects chain.
* @param args All arguments will be connected in a row and the Master will be routed through it.
* @example
* // route all audio through a filter and compressor
* const lowpass = new Tone.Filter(800, "lowpass");
* const compressor = new Tone.Compressor(-18);
* Tone.Destination.chain(lowpass, compressor);
*/
chain(...args: Array<AudioNode | ToneAudioNode>): this;
/**
* The maximum number of channels the system can output
* @example
* console.log(Tone.Destination.maxChannelCount);
*/
get maxChannelCount(): number;
/**
* Clean up
*/
dispose(): this;
}
export {};