tone
Version:
A Web Audio framework for making interactive music in the browser.
59 lines (58 loc) • 2.01 kB
TypeScript
import { Param } from "../context/Param.js";
import { Seconds, Time } from "../type/Units.js";
import { ToneAudioNode, ToneAudioNodeOptions } from "./ToneAudioNode.js";
export interface DelayOptions extends ToneAudioNodeOptions {
delayTime: Time;
maxDelay: Time;
}
/**
* Wrapper around Web Audio's native [DelayNode](http://webaudio.github.io/web-audio-api/#the-delaynode-interface).
* @category Core
* @example
* return Tone.Offline(() => {
* const delay = new Tone.Delay(0.1).toDestination();
* // connect the signal to both the delay and the destination
* const pulse = new Tone.PulseOscillator().connect(delay).toDestination();
* // start and stop the pulse
* pulse.start(0).stop(0.01);
* }, 0.5, 1);
*/
export declare class Delay extends ToneAudioNode<DelayOptions> {
readonly name: string;
/**
* Private holder of the max delay time
*/
private _maxDelay;
/**
* The amount of time the incoming signal is delayed.
* @example
* const delay = new Tone.Delay().toDestination();
* // modulate the delayTime between 0.1 and 1 seconds
* const delayLFO = new Tone.LFO(0.5, 0.1, 1).start().connect(delay.delayTime);
* const pulse = new Tone.PulseOscillator().connect(delay).start();
* // the change in delayTime causes the pitch to go up and down
*/
readonly delayTime: Param<"time">;
/**
* Private reference to the internal DelayNode
*/
private _delayNode;
readonly input: DelayNode;
readonly output: DelayNode;
/**
* @param delayTime The delay applied to the incoming signal.
* @param maxDelay The maximum delay time.
*/
constructor(delayTime?: Time, maxDelay?: Time);
constructor(options?: Partial<DelayOptions>);
static getDefaults(): DelayOptions;
/**
* The maximum delay time. This cannot be changed after
* the value is passed into the constructor.
*/
get maxDelay(): Seconds;
/**
* Clean up.
*/
dispose(): this;
}