tone
Version:
A Web Audio framework for making interactive music in the browser.
56 lines (55 loc) • 3.51 kB
TypeScript
import { Seconds } from "../type/Units.js";
import { Emitter } from "../util/Emitter.js";
import { AnyAudioContext } from "./AudioContext.js";
import type { DrawClass as Draw } from "../util/Draw.js";
import type { DestinationClass as Destination } from "./Destination.js";
import type { TransportClass as Transport } from "../clock/Transport.js";
import type { ListenerClass as Listener } from "./Listener.js";
export type ExcludedFromBaseAudioContext = "onstatechange" | "addEventListener" | "removeEventListener" | "listener" | "dispatchEvent" | "audioWorklet" | "destination" | "createScriptProcessor";
export type BaseAudioContextSubset = Omit<BaseAudioContext, ExcludedFromBaseAudioContext>;
export type ContextLatencyHint = AudioContextLatencyCategory;
export declare abstract class BaseContext extends Emitter<"statechange" | "tick"> implements BaseAudioContextSubset {
abstract createAnalyser(): AnalyserNode;
abstract createOscillator(): OscillatorNode;
abstract createBufferSource(): AudioBufferSourceNode;
abstract createBiquadFilter(): BiquadFilterNode;
abstract createBuffer(_numberOfChannels: number, _length: number, _sampleRate: number): AudioBuffer;
abstract createChannelMerger(_numberOfInputs?: number | undefined): ChannelMergerNode;
abstract createChannelSplitter(_numberOfOutputs?: number | undefined): ChannelSplitterNode;
abstract createConstantSource(): ConstantSourceNode;
abstract createConvolver(): ConvolverNode;
abstract createDelay(_maxDelayTime?: number | undefined): DelayNode;
abstract createDynamicsCompressor(): DynamicsCompressorNode;
abstract createGain(): GainNode;
abstract createIIRFilter(_feedForward: number[] | Float32Array, _feedback: number[] | Float32Array): IIRFilterNode;
abstract createPanner(): PannerNode;
abstract createPeriodicWave(_real: number[] | Float32Array, _imag: number[] | Float32Array, _constraints?: PeriodicWaveConstraints | undefined): PeriodicWave;
abstract createStereoPanner(): StereoPannerNode;
abstract createWaveShaper(): WaveShaperNode;
abstract createMediaStreamSource(_stream: MediaStream): MediaStreamAudioSourceNode;
abstract createMediaElementSource(_element: HTMLMediaElement): MediaElementAudioSourceNode;
abstract createMediaStreamDestination(): MediaStreamAudioDestinationNode;
abstract decodeAudioData(_audioData: ArrayBuffer): Promise<AudioBuffer>;
abstract createAudioWorkletNode(_name: string, _options?: Partial<AudioWorkletNodeOptions>): AudioWorkletNode;
abstract get rawContext(): AnyAudioContext;
abstract addAudioWorkletModule(_url: string): Promise<void>;
abstract lookAhead: number;
abstract latencyHint: ContextLatencyHint | Seconds;
abstract resume(): Promise<void>;
abstract setTimeout(_fn: (...args: any[]) => void, _timeout: Seconds): number;
abstract clearTimeout(_id: number): this;
abstract setInterval(_fn: (...args: any[]) => void, _interval: Seconds): number;
abstract clearInterval(_id: number): this;
abstract getConstant(_val: number): AudioBufferSourceNode;
abstract get currentTime(): Seconds;
abstract get state(): AudioContextState;
abstract get sampleRate(): number;
abstract get listener(): Listener;
abstract get transport(): Transport;
abstract get draw(): Draw;
abstract get destination(): Destination;
abstract now(): Seconds;
abstract immediate(): Seconds;
toJSON(): Record<string, any>;
readonly isOffline: boolean;
}