tone
Version:
A Web Audio framework for making interactive music in the browser.
54 lines (53 loc) • 1.54 kB
TypeScript
import { Param } from "../../core/context/Param.js";
import { InputNode, OutputNode, ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode.js";
import { AudioRange, Decibels } from "../../core/type/Units.js";
export interface PanVolOptions extends ToneAudioNodeOptions {
pan: AudioRange;
volume: Decibels;
mute: boolean;
channelCount: number;
}
/**
* PanVol is a Tone.Panner and Tone.Volume in one.
* @example
* // pan the incoming signal left and drop the volume
* const panVol = new Tone.PanVol(-0.25, -12).toDestination();
* const osc = new Tone.Oscillator().connect(panVol).start();
* @category Component
*/
export declare class PanVol extends ToneAudioNode<PanVolOptions> {
readonly name: string;
readonly input: InputNode;
readonly output: OutputNode;
/**
* The panning node
*/
private _panner;
/**
* The L/R panning control. -1 = hard left, 1 = hard right.
* @min -1
* @max 1
*/
readonly pan: Param<"audioRange">;
/**
* The volume node
*/
private _volume;
/**
* The volume control in decibels.
*/
readonly volume: Param<"decibels">;
/**
* @param pan the initial pan
* @param volume The output volume.
*/
constructor(pan?: AudioRange, volume?: Decibels);
constructor(options?: Partial<PanVolOptions>);
static getDefaults(): PanVolOptions;
/**
* Mute/unmute the volume
*/
get mute(): boolean;
set mute(mute: boolean);
dispose(): this;
}