tone
Version:
A Web Audio framework for making interactive music in the browser.
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text/typescript
import { expect } from "chai";
import { BasicTests } from "../../../test/helper/Basic.js";
import { ConstantOutput } from "../../../test/helper/ConstantOutput.js";
import { Signal } from "../../signal/Signal.js";
import { Solo } from "./Solo.js";
describe("Solo", () => {
BasicTests(Solo);
context("Soloing", () => {
it("can be soloed an unsoloed", () => {
const sol = new Solo();
sol.solo = true;
expect(sol.solo).to.be.true;
sol.solo = false;
expect(sol.solo).to.be.false;
sol.dispose();
});
it("can be passed into the constructor", () => {
const sol = new Solo(true);
expect(sol.solo).to.be.true;
sol.dispose();
});
it("can be passed into the constructor with an object", () => {
const sol = new Solo({ solo: true });
expect(sol.solo).to.be.true;
sol.dispose();
});
it("other instances are unsoloed when one is soloed", () => {
const solA = new Solo();
const solB = new Solo();
solA.solo = true;
solB.solo = false;
expect(solA.solo).to.be.true;
expect(solB.solo).to.be.false;
solB.solo = true;
expect(solA.solo).to.be.true;
expect(solB.solo).to.be.true;
solA.solo = false;
expect(solA.solo).to.be.false;
expect(solB.solo).to.be.true;
solA.dispose();
solB.dispose();
});
it("other instances report themselves as muted", () => {
const solA = new Solo();
const solB = new Solo();
solA.solo = true;
solB.solo = false;
expect(solA.muted).to.be.false;
expect(solB.muted).to.be.true;
solA.dispose();
solB.dispose();
});
it("all instances are unmuted when there is no solo", () => {
const solA = new Solo();
const solB = new Solo();
solA.solo = true;
solB.solo = false;
solA.solo = false;
expect(solA.muted).to.be.false;
expect(solB.muted).to.be.false;
solA.dispose();
solB.dispose();
});
it("a newly created instance will be muted if there is already a soloed instance", () => {
const solA = new Solo(true);
const solB = new Solo();
expect(solA.muted).to.be.false;
expect(solB.muted).to.be.true;
solA.dispose();
solB.dispose();
});
it("passes both signals when nothing is soloed", () => {
return ConstantOutput(
() => {
const soloA = new Solo().toDestination();
const soloB = new Solo().toDestination();
new Signal(10).connect(soloA);
new Signal(20).connect(soloB);
},
30,
0.01
);
});
it("passes one signal when it is soloed", () => {
return ConstantOutput(
() => {
const soloA = new Solo().toDestination();
const soloB = new Solo().toDestination();
new Signal(10).connect(soloA);
new Signal(20).connect(soloB);
soloA.solo = true;
},
10,
0.01
);
});
it("can solo multiple at once", () => {
return ConstantOutput(
() => {
const soloA = new Solo().toDestination();
const soloB = new Solo().toDestination();
new Signal(10).connect(soloA);
new Signal(20).connect(soloB);
soloA.solo = true;
soloB.solo = true;
},
30,
0.01
);
});
it("can unsolo all", () => {
return ConstantOutput(
() => {
const soloA = new Solo().toDestination();
const soloB = new Solo().toDestination();
new Signal(10).connect(soloA);
new Signal(20).connect(soloB);
soloA.solo = true;
soloB.solo = true;
soloA.solo = false;
soloB.solo = false;
},
30,
0.01
);
});
it("can solo and unsolo while keeping previous soloed", () => {
return ConstantOutput(
() => {
const soloA = new Solo().toDestination();
const soloB = new Solo().toDestination();
new Signal(10).connect(soloA);
new Signal(20).connect(soloB);
soloA.solo = true;
soloB.solo = true;
soloB.solo = false;
},
10,
0.01
);
});
});
});