tone
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A Web Audio framework for making interactive music in the browser.
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text/typescript
import { expect } from "chai";
import { BasicTests } from "../../../test/helper/Basic.js";
import { Offline } from "../../../test/helper/Offline.js";
import { PassAudio } from "../../../test/helper/PassAudio.js";
import { Signal } from "../../signal/Signal.js";
import { Panner } from "./Panner.js";
describe("Panner", () => {
BasicTests(Panner);
context("Panning", () => {
it("can be constructed with the panning value", () => {
const panner = new Panner(0.3);
expect(panner.pan.value).to.be.closeTo(0.3, 0.001);
panner.dispose();
});
it("can be constructed with an options object", () => {
const panner = new Panner({
pan: 0.5,
});
expect(panner.pan.value).to.be.closeTo(0.5, 0.001);
panner.dispose();
});
it("passes the incoming signal through", () => {
return PassAudio((input) => {
const panner = new Panner().toDestination();
input.connect(panner);
});
});
it("pans hard left when the pan is set to -1", () => {
return Offline(
() => {
const panner = new Panner(-1).toDestination();
new Signal(1).connect(panner);
},
0.1,
2
).then((buffer) => {
const l = buffer.toArray()[0];
const r = buffer.toArray()[1];
expect(l[0]).to.be.closeTo(1, 0.01);
expect(r[0]).to.be.closeTo(0, 0.01);
});
});
it("pans hard right when the pan is set to 1", () => {
return Offline(
() => {
const panner = new Panner(1).toDestination();
new Signal(1).connect(panner);
},
0.1,
2
).then((buffer) => {
const l = buffer.toArray()[0];
const r = buffer.toArray()[1];
expect(l[0]).to.be.closeTo(0, 0.01);
expect(r[0]).to.be.closeTo(1, 0.01);
});
});
it("mixes the signal in equal power when panned center", () => {
return Offline(
() => {
const panner = new Panner(0).toDestination();
new Signal(1).connect(panner);
},
0.1,
2
).then((buffer) => {
const l = buffer.toArray()[0];
const r = buffer.toArray()[1];
expect(l[0]).to.be.closeTo(0.707, 0.01);
expect(r[0]).to.be.closeTo(0.707, 0.01);
});
});
it("can chain two panners when channelCount is 2", () => {
return Offline(
() => {
const panner1 = new Panner({
channelCount: 2,
}).toDestination();
const panner0 = new Panner(-1).connect(panner1);
new Signal(1).connect(panner0);
},
0.1,
2
).then((buffer) => {
const l = buffer.toArray()[0];
const r = buffer.toArray()[1];
expect(l[0]).to.be.closeTo(1, 0.01);
expect(r[0]).to.be.closeTo(0, 0.01);
});
});
});
});