tone
Version:
A Web Audio framework for making interactive music in the browser.
58 lines (47 loc) • 1.33 kB
text/typescript
import { Gain } from "../../core/context/Gain.js";
import {
OutputNode,
ToneAudioNode,
ToneAudioNodeOptions,
} from "../../core/context/ToneAudioNode.js";
import { optionsFromArguments } from "../../core/util/Defaults.js";
import { Merge } from "./Merge.js";
export type MonoOptions = ToneAudioNodeOptions;
/**
* Mono coerces the incoming mono or stereo signal into a mono signal
* where both left and right channels have the same value. This can be useful
* for [stereo imaging](https://en.wikipedia.org/wiki/Stereo_imaging).
* @category Component
*/
export class Mono extends ToneAudioNode<MonoOptions> {
readonly name: string = "Mono";
/**
* merge the signal
*/
private _merge: Merge;
/**
* The summed output of the multiple inputs
*/
readonly output: OutputNode;
/**
* The stereo signal to sum to mono
*/
readonly input: Gain;
constructor(options?: Partial<MonoOptions>);
constructor() {
super(optionsFromArguments(Mono.getDefaults(), arguments));
this.input = new Gain({ context: this.context });
this._merge = this.output = new Merge({
channels: 2,
context: this.context,
});
this.input.connect(this._merge, 0, 0);
this.input.connect(this._merge, 0, 1);
}
dispose(): this {
super.dispose();
this._merge.dispose();
this.input.dispose();
return this;
}
}