tone
Version:
A Web Audio framework for making interactive music in the browser.
124 lines • 3.94 kB
JavaScript
import { ToneAudioNode } from "../../core/context/ToneAudioNode";
import { optionsFromArguments } from "../../core/util/Defaults";
import { Solo } from "./Solo";
import { PanVol } from "./PanVol";
import { readOnly } from "../../core/util/Interface";
import { Gain } from "../../core/context/Gain";
/**
* Channel provides a channel strip interface with volume, pan, solo and mute controls.
* See [[PanVol]] and [[Solo]]
* @example
* // pan the incoming signal left and drop the volume 12db
* const channel = new Tone.Channel(-0.25, -12);
* @category Component
*/
export class Channel extends ToneAudioNode {
constructor() {
super(optionsFromArguments(Channel.getDefaults(), arguments, ["volume", "pan"]));
this.name = "Channel";
const options = optionsFromArguments(Channel.getDefaults(), arguments, ["volume", "pan"]);
this._solo = this.input = new Solo({
solo: options.solo,
context: this.context,
});
this._panVol = this.output = new PanVol({
context: this.context,
pan: options.pan,
volume: options.volume,
mute: options.mute,
channelCount: options.channelCount
});
this.pan = this._panVol.pan;
this.volume = this._panVol.volume;
this._solo.connect(this._panVol);
readOnly(this, ["pan", "volume"]);
}
static getDefaults() {
return Object.assign(ToneAudioNode.getDefaults(), {
pan: 0,
volume: 0,
mute: false,
solo: false,
channelCount: 1,
});
}
/**
* Solo/unsolo the channel. Soloing is only relative to other [[Channels]] and [[Solo]] instances
*/
get solo() {
return this._solo.solo;
}
set solo(solo) {
this._solo.solo = solo;
}
/**
* If the current instance is muted, i.e. another instance is soloed,
* or the channel is muted
*/
get muted() {
return this._solo.muted || this.mute;
}
/**
* Mute/unmute the volume
*/
get mute() {
return this._panVol.mute;
}
set mute(mute) {
this._panVol.mute = mute;
}
/**
* Get the gain node belonging to the bus name. Create it if
* it doesn't exist
* @param name The bus name
*/
_getBus(name) {
if (!Channel.buses.has(name)) {
Channel.buses.set(name, new Gain({ context: this.context }));
}
return Channel.buses.get(name);
}
/**
* Send audio to another channel using a string. `send` is a lot like
* [[connect]], except it uses a string instead of an object. This can
* be useful in large applications to decouple sections since [[send]]
* and [[receive]] can be invoked separately in order to connect an object
* @param name The channel name to send the audio
* @param volume The amount of the signal to send.
* Defaults to 0db, i.e. send the entire signal
* @returns Returns the gain node of this connection.
*/
send(name, volume = 0) {
const bus = this._getBus(name);
const sendKnob = new Gain({
context: this.context,
units: "decibels",
gain: volume,
});
this.connect(sendKnob);
sendKnob.connect(bus);
return sendKnob;
}
/**
* Receive audio from a channel which was connected with [[send]].
* @param name The channel name to receive audio from.
*/
receive(name) {
const bus = this._getBus(name);
bus.connect(this);
return this;
}
dispose() {
super.dispose();
this._panVol.dispose();
this.pan.dispose();
this.volume.dispose();
this._solo.dispose();
return this;
}
}
/**
* Store the send/receive channels by name.
*/
Channel.buses = new Map();
//# sourceMappingURL=Channel.js.map