tone
Version:
A Web Audio framework for making interactive music in the browser.
135 lines (116 loc) • 3.91 kB
text/typescript
import { ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
import { ToneAudioBuffer } from "../../core/context/ToneAudioBuffer";
import { optionsFromArguments } from "../../core/util/Defaults";
import { Gain } from "../../core/context/Gain";
import { noOp } from "../../core/util/Interface";
export interface ConvolverOptions extends ToneAudioNodeOptions {
onload: () => void;
normalize: boolean;
url?: string | AudioBuffer | ToneAudioBuffer;
}
/**
* Convolver is a wrapper around the Native Web Audio
* [ConvolverNode](http://webaudio.github.io/web-audio-api/#the-convolvernode-interface).
* Convolution is useful for reverb and filter emulation. Read more about convolution reverb on
* [Wikipedia](https://en.wikipedia.org/wiki/Convolution_reverb).
*
* @example
* // initializing the convolver with an impulse response
* const convolver = new Tone.Convolver("./path/to/ir.wav").toDestination();
* @category Component
*/
export class Convolver extends ToneAudioNode<ConvolverOptions> {
readonly name: string = "Convolver";
/**
* The native ConvolverNode
*/
private _convolver: ConvolverNode = this.context.createConvolver();
/**
* The Buffer belonging to the convolver
*/
private _buffer: ToneAudioBuffer;
readonly input: Gain;
readonly output: Gain;
/**
* @param url The URL of the impulse response or the ToneAudioBuffer containing the impulse response.
* @param onload The callback to invoke when the url is loaded.
*/
constructor(url?: string | AudioBuffer | ToneAudioBuffer, onload?: () => void);
constructor(options?: Partial<ConvolverOptions>);
constructor() {
super(optionsFromArguments(Convolver.getDefaults(), arguments, ["url", "onload"]));
const options = optionsFromArguments(Convolver.getDefaults(), arguments, ["url", "onload"]);
this._buffer = new ToneAudioBuffer(options.url, buffer => {
this.buffer = buffer;
options.onload();
});
this.input = new Gain({ context: this.context });
this.output = new Gain({ context: this.context });
// set if it's already loaded, set it immediately
if (this._buffer.loaded) {
this.buffer = this._buffer;
}
// initially set normalization
this.normalize = options.normalize;
// connect it up
this.input.chain(this._convolver, this.output);
}
static getDefaults(): ConvolverOptions {
return Object.assign(ToneAudioNode.getDefaults(), {
normalize: true,
onload: noOp,
});
}
/**
* Load an impulse response url as an audio buffer.
* Decodes the audio asynchronously and invokes
* the callback once the audio buffer loads.
* @param url The url of the buffer to load. filetype support depends on the browser.
*/
async load(url: string): Promise<void> {
this.buffer = await this._buffer.load(url);
}
/**
* The convolver's buffer
*/
get buffer(): ToneAudioBuffer | null {
if (this._buffer.length) {
return this._buffer;
} else {
return null;
}
}
set buffer(buffer) {
if (buffer) {
this._buffer.set(buffer);
}
// if it's already got a buffer, create a new one
if (this._convolver.buffer) {
// disconnect the old one
this.input.disconnect();
this._convolver.disconnect();
// create and connect a new one
this._convolver = this.context.createConvolver();
this.input.chain(this._convolver, this.output);
}
const buff = this._buffer.get();
this._convolver.buffer = buff ? buff : null;
}
/**
* The normalize property of the ConvolverNode interface is a boolean that
* controls whether the impulse response from the buffer will be scaled by
* an equal-power normalization when the buffer attribute is set, or not.
*/
get normalize(): boolean {
return this._convolver.normalize;
}
set normalize(norm) {
this._convolver.normalize = norm;
}
dispose(): this {
super.dispose();
this._buffer.dispose();
this._convolver.disconnect();
return this;
}
}