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tone

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A Web Audio framework for making interactive music in the browser.

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import { Gain } from "../core/context/Gain"; import { Param } from "../core/context/Param"; import { Signal, SignalOptions } from "./Signal"; /** * Add a signal and a number or two signals. When no value is * passed into the constructor, Tone.Add will sum input and `addend` * If a value is passed into the constructor, the it will be added to the input. * * @example * import { Add, Signal } from "tone"; * const signal = new Signal(2); * // add a signal and a scalar * const add = new Add(2); * signal.connect(add); * // the output of add equals 4 * @example * import { Add, Signal } from "tone"; * // Add two signal inputs * const add = new Add(); * const sig0 = new Signal(3).connect(add); * const sig1 = new Signal(4).connect(add.addend); * // the output of add equals 7. * @category Signal */ export declare class Add extends Signal { override: boolean; readonly name: string; /** * the summing node */ private _sum; readonly input: Gain<"gain">; readonly output: Gain<"gain">; /** * The value which is added to the input signal */ readonly addend: Param<"number">; /** * @param value If no value is provided, will sum the input and [[addend]]. */ constructor(value?: number); constructor(options?: Partial<SignalOptions<"number">>); static getDefaults(): SignalOptions<"number">; dispose(): this; }