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tone

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A Web Audio framework for making interactive music in the browser.

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import * as tslib_1 from "tslib"; /** * Assert that the statement is true, otherwise invoke the error. * @param statement * @param error The message which is passed into an Error */ export function assert(statement, error) { if (!statement) { throw new Error(error); } } /** * Make sure that the given value is within the range */ export function assertRange(value, gte, lte) { if (lte === void 0) { lte = Infinity; } if (!(gte <= value && value <= lte)) { throw new RangeError("Value must be within [" + gte + ", " + lte + "], got: " + value); } } /** * Make sure that the given value is within the range */ export function assertContextRunning(context) { // add a warning if the context is not started if (!context.isOffline && context.state !== "running") { warn("The AudioContext is \"suspended\". Invoke Tone.start() from a user action to start the audio."); } } /** * The default logger is the console */ var defaultLogger = console; /** * Set the logging interface */ export function setLogger(logger) { defaultLogger = logger; } /** * Log anything */ export function log() { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } defaultLogger.log.apply(defaultLogger, tslib_1.__spread(args)); } /** * Warn anything */ export function warn() { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } defaultLogger.warn.apply(defaultLogger, tslib_1.__spread(args)); } //# sourceMappingURL=Debug.js.map