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tone

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A Web Audio framework for making interactive music in the browser.

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import { Tone } from "../Tone"; import { TimeClass } from "../type/Time"; import { Frequency, Hertz, Seconds, Ticks, Time } from "../type/Units"; import { RecursivePartial } from "../util/Interface"; import { BaseContext } from "./BaseContext"; /** * A unit which process audio */ export interface ToneWithContextOptions { context: BaseContext; } /** * The Base class for all nodes that have an AudioContext. */ export declare abstract class ToneWithContext<Options extends ToneWithContextOptions> extends Tone { /** * The context belonging to the node. */ readonly context: BaseContext; /** * The default context to use if no AudioContext is passed in to the constructor. * Probably should not be set manually. Used internally. * @hidden */ readonly defaultContext?: BaseContext; /** * Pass in a constructor as the first argument */ constructor(context?: BaseContext); constructor(options?: Partial<ToneWithContextOptions>); static getDefaults(): ToneWithContextOptions; /** * Return the current time of the Context clock plus the lookAhead. * @example * import { Transport } from "tone"; * console.log(Transport.now()); */ now(): Seconds; /** * Return the current time of the Context clock without any lookAhead. * @example * import { Transport } from "tone"; * console.log(Transport.immediate()); */ immediate(): Seconds; /** * The duration in seconds of one sample. * @example * import { Transport } from "tone"; * console.log(Transport.sampleTime); */ readonly sampleTime: Seconds; /** * The number of seconds of 1 processing block (128 samples) * @example * import { Destination } from "tone"; * console.log(Destination.blockTime); */ readonly blockTime: Seconds; /** * Convert the incoming time to seconds */ toSeconds(time?: Time): Seconds; /** * Convert the input to a frequency number */ toFrequency(freq: Frequency): Hertz; /** * Convert the input time into ticks */ toTicks(time?: Time | TimeClass): Ticks; /** * Get a subset of the properties which are in the partial props */ protected _getPartialProperties(props: Options): Partial<Options>; /** * Get the object's attributes. * @example * import { Oscillator } from "tone"; * const osc = new Oscillator(); * console.log(osc.get()); * // returns {"type" : "sine", "frequency" : 440, ...etc} */ get(): Options; /** * Set multiple properties at once with an object. * @example * import { Filter } from "tone"; * const filter = new Filter(); * // set values using an object * filter.set({ * frequency: 300, * type: "highpass" * }); */ set(props: RecursivePartial<Options>): this; }