tone
Version:
A Web Audio framework for making interactive music in the browser.
53 lines (52 loc) • 3.12 kB
TypeScript
import { Seconds } from "../type/Units";
import { Emitter } from "../util/Emitter";
import { AnyAudioContext } from "./AudioContext";
declare type Draw = import("../util/Draw").Draw;
declare type Destination = import("./Destination").Destination;
declare type Transport = import("../clock/Transport").Transport;
declare type Listener = import("./Listener").Listener;
declare type BaseAudioContextSubset = import("./Context").BaseAudioContextSubset;
export declare type ContextLatencyHint = AudioContextLatencyCategory | "fastest";
export declare abstract class BaseContext extends Emitter<"statechange" | "tick"> implements BaseAudioContextSubset {
abstract createAnalyser(): AnalyserNode;
abstract createOscillator(): OscillatorNode;
abstract createBufferSource(): AudioBufferSourceNode;
abstract createBiquadFilter(): BiquadFilterNode;
abstract createBuffer(_numberOfChannels: number, _length: number, _sampleRate: number): AudioBuffer;
abstract createChannelMerger(_numberOfInputs?: number | undefined): ChannelMergerNode;
abstract createChannelSplitter(_numberOfOutputs?: number | undefined): ChannelSplitterNode;
abstract createConstantSource(): ConstantSourceNode;
abstract createConvolver(): ConvolverNode;
abstract createDelay(_maxDelayTime?: number | undefined): DelayNode;
abstract createDynamicsCompressor(): DynamicsCompressorNode;
abstract createGain(): GainNode;
abstract createIIRFilter(_feedForward: number[] | Float32Array, _feedback: number[] | Float32Array): IIRFilterNode;
abstract createPanner(): PannerNode;
abstract createPeriodicWave(_real: number[] | Float32Array, _imag: number[] | Float32Array, _constraints?: PeriodicWaveConstraints | undefined): PeriodicWave;
abstract createStereoPanner(): StereoPannerNode;
abstract createWaveShaper(): WaveShaperNode;
abstract createMediaStreamSource(_stream: MediaStream): MediaStreamAudioSourceNode;
abstract decodeAudioData(_audioData: ArrayBuffer): Promise<AudioBuffer>;
abstract createAudioWorkletNode(_name: string, _options?: Partial<AudioWorkletNodeOptions>): AudioWorkletNode;
abstract readonly rawContext: AnyAudioContext;
abstract addAudioWorkletModule(_url: string, _name: string): Promise<void>;
abstract lookAhead: number;
abstract latencyHint: ContextLatencyHint | Seconds;
abstract resume(): Promise<void>;
abstract setTimeout(_fn: (...args: any[]) => void, _timeout: Seconds): number;
abstract clearTimeout(_id: number): this;
abstract setInterval(_fn: (...args: any[]) => void, _interval: Seconds): number;
abstract clearInterval(_id: number): this;
abstract getConstant(_val: number): AudioBufferSourceNode;
abstract readonly currentTime: Seconds;
abstract readonly state: AudioContextState;
abstract readonly sampleRate: number;
abstract readonly listener: Listener;
abstract readonly transport: Transport;
abstract readonly draw: Draw;
abstract readonly destination: Destination;
abstract now(): Seconds;
abstract immediate(): Seconds;
readonly isOffline: boolean;
}
export {};