tofu.shaderprimer
Version:
tofu.shaderprimer — shader primer class =============
92 lines (56 loc) • 2.02 kB
JavaScript
import { PlaneBufferGeometry, ShaderMaterial, UniformsUtils } from 'three';
import { Primer } from 'tofu.js';
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var inherits = function (subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
};
var possibleConstructorReturn = function (self, call) {
if (!self) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return call && (typeof call === "object" || typeof call === "function") ? call : self;
};
var ShaderPrimer = function (_Primer) {
inherits(ShaderPrimer, _Primer);
function ShaderPrimer(shader) {
classCallCheck(this, ShaderPrimer);
/**
* geometry for this 2D context
* @member {PlaneBufferGeometry}
* @private
*/
var geo = new PlaneBufferGeometry(2, 2);
var uniforms = UniformsUtils.clone(shader.uniforms);
/**
* material for this 2D context
* @member {MeshBasicMaterial}
* @private
*/
var mat = new ShaderMaterial({
uniforms: uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
var _this = possibleConstructorReturn(this, (ShaderPrimer.__proto__ || Object.getPrototypeOf(ShaderPrimer)).call(this, geo, mat, {}));
_this.uniforms = uniforms;
return _this;
}
return ShaderPrimer;
}(Primer);
export { ShaderPrimer };
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