tofu.shaderprimer
Version:
tofu.shaderprimer — shader primer class =============
99 lines (61 loc) • 2.4 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('three'), require('tofu.js')) :
typeof define === 'function' && define.amd ? define(['exports', 'three', 'tofu.js'], factory) :
(factory((global.Tofu = global.Tofu || {}),global.THREE,global.Tofu));
}(this, (function (exports,three,tofu_js) { 'use strict';
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var inherits = function (subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
};
var possibleConstructorReturn = function (self, call) {
if (!self) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return call && (typeof call === "object" || typeof call === "function") ? call : self;
};
var ShaderPrimer = function (_Primer) {
inherits(ShaderPrimer, _Primer);
function ShaderPrimer(shader) {
classCallCheck(this, ShaderPrimer);
/**
* geometry for this 2D context
* @member {PlaneBufferGeometry}
* @private
*/
var geo = new three.PlaneBufferGeometry(2, 2);
var uniforms = three.UniformsUtils.clone(shader.uniforms);
/**
* material for this 2D context
* @member {MeshBasicMaterial}
* @private
*/
var mat = new three.ShaderMaterial({
uniforms: uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
var _this = possibleConstructorReturn(this, (ShaderPrimer.__proto__ || Object.getPrototypeOf(ShaderPrimer)).call(this, geo, mat, {}));
_this.uniforms = uniforms;
return _this;
}
return ShaderPrimer;
}(tofu_js.Primer);
exports.ShaderPrimer = ShaderPrimer;
Object.defineProperty(exports, '__esModule', { value: true });
})));
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