tofu.js
Version:
a helper three.js library for building UC-AR
73 lines (48 loc) • 1.65 kB
JavaScript
import Pass from './Pass';
/**
* @author alteredq / http://alteredqualia.com/
* @private
*/
export default class MaskPass extends Pass {
constructor(scene, camera) {
super();
this.scene = scene;
this.camera = camera;
this.clear = true;
this.needsSwap = false;
this.inverse = false;
}
render(renderer, writeBuffer, readBuffer) {
const context = renderer.context;
const state = renderer.state;
// don't update color or depth
state.buffers.color.setMask(false);
state.buffers.depth.setMask(false);
// lock buffers
state.buffers.color.setLocked(true);
state.buffers.depth.setLocked(true);
// set up stencil
let writeValue;
let clearValue;
if (this.inverse) {
writeValue = 0;
clearValue = 1;
} else {
writeValue = 1;
clearValue = 0;
}
state.buffers.stencil.setTest(true);
state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 0xffffffff);
state.buffers.stencil.setClear(clearValue);
// draw into the stencil buffer
renderer.render(this.scene, this.camera, readBuffer, this.clear);
renderer.render(this.scene, this.camera, writeBuffer, this.clear);
// unlock color and depth buffer for subsequent rendering
state.buffers.color.setLocked(false);
state.buffers.depth.setLocked(false);
// only render where stencil is set to 1
state.buffers.stencil.setFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1
state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
}
}