toefungi-elo-calculator
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A package to do all necessary computations to determine ELO rankings
187 lines (165 loc) • 6.78 kB
text/typescript
import { RelativeRank } from './types/RelativeRank'
import { ScoringBonus } from './enums/ScoringBonus'
import { Probabilities } from './types/Probabilities'
/**
* https://metinmediamath.wordpress.com/2013/11/27/how-to-calculate-the-elo-rating-including-example/
*
* EloCalculator class to do calculations to determine the elo of a player after a match.
*/
class EloCalculator {
public readonly kFactor: number = 32
public readonly shouldRound: boolean
/**
* Constructor method for the EloCalculator class.
*
* @param {boolean} shouldRound Whether or not the new ELO should be rounded before being returned.
* @param {number} kFactor The factor the new ELO is calculated against.
*/
constructor(shouldRound: boolean = true, kFactor: number = 32) {
this.kFactor = kFactor
this.shouldRound = shouldRound
}
/**
* @private
*
* Takes a current ELO score and will convert it to it's equivalent base10 value which can be used
* to determine ELO for a win, loss or draw.
*
* @param {number} elo An ELO score to be converted to base10.
* @return {Promise<number>} The equivalent base10 rank of the given ELO.
*/
private convertEloToBase10(elo: number): Promise<number> {
const divide = () => elo / 400
const convertToBase10 = (value: number) => Math.pow(10, value)
return Promise.resolve()
.then(divide)
.then(convertToBase10)
}
/**
* @private
*
* Calculates the base10 equivalent value of each player's ELO score which can then be used to determine the new ELO
* score for the player.
*
* @param {number} playerElo The initial ELO of the player.
* @param {number} opponentElo The initial ELO of the opponent.
* @return {Promise<RelativeRank>} An object containing the equivalent base10 value of both player's ELO score.
*/
private determineRelativeRank(playerElo: number, opponentElo: number): Promise<RelativeRank> {
return Promise.all([
this.convertEloToBase10(playerElo),
this.convertEloToBase10(opponentElo)
]).then(([ player, opponent ]: [ number, number ]) => ({ player, opponent }))
}
/**
* @private
*
* Determines the scoring factor of the player based on their rank against their opponents rank.
*
* @param {number} playerRank The base10 value of the player's ELO score.
* @param {number} opponentRank The base10 value of the opponent's ELO score.
* @return {Promise<number>} The determined scoring factor.
*/
private determineScoreFactor(playerRank: number, opponentRank: number): Promise<number> {
const add = () => playerRank + opponentRank
const divide = (value: number) => playerRank / value
return Promise.resolve()
.then(add)
.then(divide)
}
/**
* @private
*
* Determines the new ELO of a player based on the score factor, a win or loss and current ELO score.
*
* @param {number} playerElo A player's current ELO score.
* @param {number} scoringFactor A factor derived from the player's relative base10 ELO score with their opponent's .
* @param {ScoringBonus} score Enum with [ WIN, LOSS, DRAW ].
* @param {number} scoreDiff The difference in the score as a number.
* @return {Promise<number>} The new calculated ELO.
*/
private determineElo(playerElo: number, scoringFactor: number, score: ScoringBonus, scoreDiff?: number): Promise<number> {
const getFactor = (difference?: number): number => {
if (!difference) {
return this.kFactor
}
return Math.log(Math.abs(difference) + 1) * this.kFactor
}
const subtract = () => score - scoringFactor
const add = (value: number) => playerElo + value
const multiply = (value: number) => value * getFactor(scoreDiff)
return Promise.resolve()
.then(subtract)
.then(multiply)
.then(add)
}
/**
* @private
*
* Rounds off the ELO score before it is returned.
*
* @param {number} elo A value representing the ELO.
* @return {Promise<number>} The rounded off ELO value.
*/
private rounding(elo: number): Promise<number> {
return Promise.resolve()
.then(() => {
if (!this.shouldRound) {
return elo
}
return Math.round(elo)
})
}
/**
* @private
*
* Creates a probability object which will be returned to the user.
*
* @param {number} probability The probability of the `player` to win the game.
* @return {Promise<Probabilities>} The probability of a win for either player based on the `player` ELO.
*/
private createProbability(probability: number): Promise<Probabilities> {
return Promise.resolve()
.then(() => {
const player = Math.round(probability * 100)
const opponent = Math.round((1 - probability) * 100)
return {
player,
opponent
}
})
}
/**
* Calculate the ELO of a player after a match based on their opponent's ELO and whether or not the player won the game.
*
* @param {number} playerElo The ELO of the player.
* @param {number} opponentElo The ELO of the opponent.
* @param {ScoringBonus} score The outcome of the game for the player, enum with [ WIN, LOSS, DRAW ].
* @param {number} scoreDiff The difference in the score as a number.
* @return {Promise<number>} The new ELO of the player.
*/
public calculateElo(playerElo: number, opponentElo: number, score: ScoringBonus, scoreDiff?: number): Promise<number> {
return Promise.resolve()
.then(() => this.determineRelativeRank(playerElo, opponentElo))
.then((relativeRank: RelativeRank) => this.determineScoreFactor(relativeRank.player, relativeRank.opponent))
.then((scoringFactor: number) => this.determineElo(playerElo, scoringFactor, score, scoreDiff))
.then((elo: number) => this.rounding(elo))
}
/**
* Calculate the win probability for players in a match up given their respective ELO's.
*
* @param {number} playerElo The ELO of the player.
* @param {number} opponentElo The ELO of the opponent.
* @return {Promise<Probabilities>} The win probability for each player respectively.
*/
public caluclateWinProbability(playerElo: number, opponentElo: number): Promise<Probabilities> {
const determineDiff = (): number => opponentElo - playerElo
const determineProbability = (elo: number): number => 1 / (1 + elo)
return Promise.resolve()
.then(determineDiff)
.then(this.convertEloToBase10)
.then(determineProbability)
.then(this.createProbability)
}
}
export { EloCalculator }