UNPKG

toefungi-elo-calculator

Version:

A package to do all necessary computations to determine ELO rankings

99 lines 4.33 kB
import { ScoringBonus } from './enums/ScoringBonus'; import { Probabilities } from './types/Probabilities'; /** * https://metinmediamath.wordpress.com/2013/11/27/how-to-calculate-the-elo-rating-including-example/ * * EloCalculator class to do calculations to determine the elo of a player after a match. */ declare class EloCalculator { readonly kFactor: number; readonly shouldRound: boolean; /** * Constructor method for the EloCalculator class. * * @param {boolean} shouldRound Whether or not the new ELO should be rounded before being returned. * @param {number} kFactor The factor the new ELO is calculated against. */ constructor(shouldRound?: boolean, kFactor?: number); /** * @private * * Takes a current ELO score and will convert it to it's equivalent base10 value which can be used * to determine ELO for a win, loss or draw. * * @param {number} elo An ELO score to be converted to base10. * @return {Promise<number>} The equivalent base10 rank of the given ELO. */ private convertEloToBase10; /** * @private * * Calculates the base10 equivalent value of each player's ELO score which can then be used to determine the new ELO * score for the player. * * @param {number} playerElo The initial ELO of the player. * @param {number} opponentElo The initial ELO of the opponent. * @return {Promise<RelativeRank>} An object containing the equivalent base10 value of both player's ELO score. */ private determineRelativeRank; /** * @private * * Determines the scoring factor of the player based on their rank against their opponents rank. * * @param {number} playerRank The base10 value of the player's ELO score. * @param {number} opponentRank The base10 value of the opponent's ELO score. * @return {Promise<number>} The determined scoring factor. */ private determineScoreFactor; /** * @private * * Determines the new ELO of a player based on the score factor, a win or loss and current ELO score. * * @param {number} playerElo A player's current ELO score. * @param {number} scoringFactor A factor derived from the player's relative base10 ELO score with their opponent's . * @param {ScoringBonus} score Enum with [ WIN, LOSS, DRAW ]. * @param {number} scoreDiff The difference in the score as a number. * @return {Promise<number>} The new calculated ELO. */ private determineElo; /** * @private * * Rounds off the ELO score before it is returned. * * @param {number} elo A value representing the ELO. * @return {Promise<number>} The rounded off ELO value. */ private rounding; /** * @private * * Creates a probability object which will be returned to the user. * * @param {number} probability The probability of the `player` to win the game. * @return {Promise<Probabilities>} The probability of a win for either player based on the `player` ELO. */ private createProbability; /** * Calculate the ELO of a player after a match based on their opponent's ELO and whether or not the player won the game. * * @param {number} playerElo The ELO of the player. * @param {number} opponentElo The ELO of the opponent. * @param {ScoringBonus} score The outcome of the game for the player, enum with [ WIN, LOSS, DRAW ]. * @param {number} scoreDiff The difference in the score as a number. * @return {Promise<number>} The new ELO of the player. */ calculateElo(playerElo: number, opponentElo: number, score: ScoringBonus, scoreDiff?: number): Promise<number>; /** * Calculate the win probability for players in a match up given their respective ELO's. * * @param {number} playerElo The ELO of the player. * @param {number} opponentElo The ELO of the opponent. * @return {Promise<Probabilities>} The win probability for each player respectively. */ caluclateWinProbability(playerElo: number, opponentElo: number): Promise<Probabilities>; } export { EloCalculator }; //# sourceMappingURL=EloCalculator.d.ts.map