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toefungi-elo-calculator

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A package to do all necessary computations to determine ELO rankings

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# ELO Calculator [![Build Status](https://travis-ci.org/ToeFungi/elo-calculator.svg?branch=master)](https://travis-ci.org/ToeFungi/elo-calculator) [![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=elo-calculator&metric=alert_status)](https://sonarcloud.io/dashboard?id=elo-calculator) [![Bugs](https://sonarcloud.io/api/project_badges/measure?project=elo-calculator&metric=bugs)](https://sonarcloud.io/dashboard?id=elo-calculator) [![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=elo-calculator&metric=code_smells)](https://sonarcloud.io/dashboard?id=elo-calculator) [![Coverage](https://sonarcloud.io/api/project_badges/measure?project=elo-calculator&metric=coverage)](https://sonarcloud.io/dashboard?id=elo-calculator) This package makes using the ELO ranking system easy. To get started you just need to decide what you want your starting ELO. After that, you can start calculating win probabilities based on two player's ELO scores and also determining the ELO of a player after a match. It's very simple. ### Installation To install this package. `npm i toefungi-elo-calculator` ### Usage You're first going to want to import the relevant files and instantiate a new instance of the `EloCalculator`. ```typescript import { EloCalculator } from 'toefungi-elo-calculator' const eloCalculator: EloCalculator = new EloCalculator() ``` Here is a basic example of calculating a new ELO value. ```typescript import { ScoringBonus } from 'toefungi-elo-calculator' // Declared player variables const playerElo = 2149 const opponentElo = 2084 // Calculate ELO based on the outcome of the game without taking into account // Player performance or the score difference in the game eloCalculator.calculateElo(playerElo, opponentElo, ScoringBonus.WIN) .then((elo: number) => { console.log(elo) // The new ELO }) // Take into account the numerical difference in the score to determine the ELO // This will make the ELO change more dynamic as it computes slightly differently // And will more accurately split the higher players from the lower players // In terms of their ELO const scoreDiff = 4 eloCalculator.calculateElo(playerElo, opponentElo, ScoringBonus.WIN, scoreDiff) .then((elo: number) => { console.log(elo) // The new ELO }) ``` Here is a basic example of calculating win probabilities between two players. ```typescript import { Probabilities } from 'toefungi-elo-calculator' // Declared player variables const playerElo = 2149 const opponentElo = 2084 // Calculate ELO based on the outcome of the game eloCalculator.caluclateWinProbability(playerElo, opponentElo) .then((probability: Probabilities) => { console.log(probability.player) // Probability player will win console.log(probability.opponent) // Probability opponent will win }) ``` ### Testing This package includes unit tests which cover 100% of the code and all tests are working. The testing framework being used is `mocha` and using `chai-as-promised`to test the promise returns from the package. The test suite can be run using the conventional `npm test` The package uses `nyc` for code coverage.