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tns-platform-declarations

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Platform-specific TypeScript declarations for NativeScript for accessing native objects

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declare class MDLAnimatedMatrix4x4 extends MDLAnimatedValue { static alloc(): MDLAnimatedMatrix4x4; // inherited from NSObject static new(): MDLAnimatedMatrix4x4; // inherited from NSObject double4x4AtTime(time: number): simd_double4x4; float4x4AtTime(time: number): simd_float4x4; getDouble4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, maxCount: number): number; getFloat4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, maxCount: number): number; resetWithDouble4x4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; resetWithFloat4x4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; setDouble4x4AtTime(value: simd_double4x4, time: number): void; setFloat4x4AtTime(value: simd_float4x4, time: number): void; } declare class MDLAnimatedQuaternion extends MDLAnimatedValue { static alloc(): MDLAnimatedQuaternion; // inherited from NSObject static new(): MDLAnimatedQuaternion; // inherited from NSObject doubleQuaternionAtTime(time: number): simd_quatd; floatQuaternionAtTime(time: number): simd_quatf; getDoubleQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, maxCount: number): number; getFloatQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, maxCount: number): number; resetWithDoubleQuaternionArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; resetWithFloatQuaternionArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; setDoubleQuaternionAtTime(value: simd_quatd, time: number): void; setFloatQuaternionAtTime(value: simd_quatf, time: number): void; } declare class MDLAnimatedQuaternionArray extends MDLAnimatedValue { static alloc(): MDLAnimatedQuaternionArray; // inherited from NSObject static new(): MDLAnimatedQuaternionArray; // inherited from NSObject readonly elementCount: number; constructor(o: { elementCount: number; }); getDoubleQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, maxCount: number): number; getDoubleQuaternionArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<simd_quatd>, maxCount: number, time: number): number; getFloatQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, maxCount: number): number; getFloatQuaternionArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<simd_quatf>, maxCount: number, time: number): number; initWithElementCount(arrayElementCount: number): this; resetWithDoubleQuaternionArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void; resetWithFloatQuaternionArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void; setDoubleQuaternionArrayCountAtTime(array: interop.Pointer | interop.Reference<simd_quatd>, count: number, time: number): void; setFloatQuaternionArrayCountAtTime(array: interop.Pointer | interop.Reference<simd_quatf>, count: number, time: number): void; } declare class MDLAnimatedScalar extends MDLAnimatedValue { static alloc(): MDLAnimatedScalar; // inherited from NSObject static new(): MDLAnimatedScalar; // inherited from NSObject doubleAtTime(time: number): number; floatAtTime(time: number): number; getDoubleArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number; getFloatArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number; resetWithDoubleArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; resetWithFloatArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; setDoubleAtTime(value: number, time: number): void; setFloatAtTime(value: number, time: number): void; } declare class MDLAnimatedScalarArray extends MDLAnimatedValue { static alloc(): MDLAnimatedScalarArray; // inherited from NSObject static new(): MDLAnimatedScalarArray; // inherited from NSObject readonly elementCount: number; constructor(o: { elementCount: number; }); getDoubleArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number; getDoubleArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<number>, maxCount: number, time: number): number; getFloatArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number; getFloatArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<number>, maxCount: number, time: number): number; initWithElementCount(arrayElementCount: number): this; resetWithDoubleArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void; resetWithFloatArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void; setDoubleArrayCountAtTime(array: interop.Pointer | interop.Reference<number>, count: number, time: number): void; setFloatArrayCountAtTime(array: interop.Pointer | interop.Reference<number>, count: number, time: number): void; } declare class MDLAnimatedValue extends NSObject implements NSCopying { static alloc(): MDLAnimatedValue; // inherited from NSObject static new(): MDLAnimatedValue; // inherited from NSObject interpolation: MDLAnimatedValueInterpolation; readonly keyTimes: NSArray<number>; readonly maximumTime: number; readonly minimumTime: number; readonly precision: MDLDataPrecision; readonly timeSampleCount: number; clear(): void; copyWithZone(zone: interop.Pointer | interop.Reference<any>): any; getTimesMaxCount(timesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number; isAnimated(): boolean; } declare const enum MDLAnimatedValueInterpolation { Constant = 0, Linear = 1 } declare class MDLAnimatedVector2 extends MDLAnimatedValue { static alloc(): MDLAnimatedVector2; // inherited from NSObject static new(): MDLAnimatedVector2; // inherited from NSObject double2AtTime(time: number): interop.Reference<number>; float2AtTime(time: number): interop.Reference<number>; getDouble2ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; getFloat2ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; resetWithDouble2ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; resetWithFloat2ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; setDouble2AtTime(value: interop.Reference<number>, time: number): void; setFloat2AtTime(value: interop.Reference<number>, time: number): void; } declare class MDLAnimatedVector3 extends MDLAnimatedValue { static alloc(): MDLAnimatedVector3; // inherited from NSObject static new(): MDLAnimatedVector3; // inherited from NSObject double3AtTime(time: number): interop.Reference<number>; float3AtTime(time: number): interop.Reference<number>; getDouble3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; getFloat3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; resetWithDouble3ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; resetWithFloat3ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; setDouble3AtTime(value: interop.Reference<number>, time: number): void; setFloat3AtTime(value: interop.Reference<number>, time: number): void; } declare class MDLAnimatedVector3Array extends MDLAnimatedValue { static alloc(): MDLAnimatedVector3Array; // inherited from NSObject static new(): MDLAnimatedVector3Array; // inherited from NSObject readonly elementCount: number; constructor(o: { elementCount: number; }); getDouble3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; getDouble3ArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number, time: number): number; getFloat3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; getFloat3ArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number, time: number): number; initWithElementCount(arrayElementCount: number): this; resetWithDouble3ArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void; resetWithFloat3ArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void; setDouble3ArrayCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, count: number, time: number): void; setFloat3ArrayCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, count: number, time: number): void; } declare class MDLAnimatedVector4 extends MDLAnimatedValue { static alloc(): MDLAnimatedVector4; // inherited from NSObject static new(): MDLAnimatedVector4; // inherited from NSObject double4AtTime(time: number): interop.Reference<number>; float4AtTime(time: number): interop.Reference<number>; getDouble4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; getFloat4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number; resetWithDouble4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; resetWithFloat4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void; setDouble4AtTime(value: interop.Reference<number>, time: number): void; setFloat4AtTime(value: interop.Reference<number>, time: number): void; } declare class MDLAnimationBindComponent extends NSObject implements MDLComponent, NSCopying { static alloc(): MDLAnimationBindComponent; // inherited from NSObject static new(): MDLAnimationBindComponent; // inherited from NSObject geometryBindTransform: simd_double4x4; jointAnimation: MDLJointAnimation; jointPaths: NSArray<string>; skeleton: MDLSkeleton; readonly debugDescription: string; // inherited from NSObjectProtocol readonly description: string; // inherited from NSObjectProtocol readonly hash: number; // inherited from NSObjectProtocol readonly isProxy: boolean; // inherited from NSObjectProtocol readonly superclass: typeof NSObject; // inherited from NSObjectProtocol readonly // inherited from NSObjectProtocol class(): typeof NSObject; conformsToProtocol(aProtocol: any /* Protocol */): boolean; copyWithZone(zone: interop.Pointer | interop.Reference<any>): any; isEqual(object: any): boolean; isKindOfClass(aClass: typeof NSObject): boolean; isMemberOfClass(aClass: typeof NSObject): boolean; performSelector(aSelector: string): any; performSelectorWithObject(aSelector: string, object: any): any; performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any; respondsToSelector(aSelector: string): boolean; retainCount(): number; self(): this; } declare class MDLAreaLight extends MDLPhysicallyPlausibleLight { static alloc(): MDLAreaLight; // inherited from NSObject static lightWithSCNLight(scnLight: SCNLight): MDLAreaLight; // inherited from MDLLight static new(): MDLAreaLight; // inherited from NSObject static objectWithSCNNode(scnNode: SCNNode): MDLAreaLight; // inherited from MDLObject static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLAreaLight; // inherited from MDLObject areaRadius: number; aspect: number; superEllipticPower: interop.Reference<number>; } declare class MDLAsset extends NSObject implements NSCopying, NSFastEnumeration { static alloc(): MDLAsset; // inherited from NSObject static assetWithSCNScene(scnScene: SCNScene): MDLAsset; static assetWithSCNSceneBufferAllocator(scnScene: SCNScene, bufferAllocator: MDLMeshBufferAllocator): MDLAsset; static canExportFileExtension(extension: string): boolean; static canImportFileExtension(extension: string): boolean; static new(): MDLAsset; // inherited from NSObject static placeLightProbesWithDensityHeuristicUsingIrradianceDataSource(value: number, type: MDLProbePlacement, dataSource: MDLLightProbeIrradianceDataSource): NSArray<MDLLightProbe>; readonly URL: NSURL; animations: MDLObjectContainerComponent; readonly boundingBox: MDLAxisAlignedBoundingBox; readonly bufferAllocator: MDLMeshBufferAllocator; readonly count: number; endTime: number; frameInterval: number; masters: MDLObjectContainerComponent; resolver: MDLAssetResolver; startTime: number; upAxis: interop.Reference<number>; readonly vertexDescriptor: MDLVertexDescriptor; [index: number]: MDLObject; [Symbol.iterator](): Iterator<any>; constructor(o: { bufferAllocator: MDLMeshBufferAllocator; }); constructor(o: { URL: NSURL; }); constructor(o: { URL: NSURL; vertexDescriptor: MDLVertexDescriptor; bufferAllocator: MDLMeshBufferAllocator; }); constructor(o: { URL: NSURL; vertexDescriptor: MDLVertexDescriptor; bufferAllocator: MDLMeshBufferAllocator; preserveTopology: boolean; }); addObject(object: MDLObject): void; boundingBoxAtTime(time: number): MDLAxisAlignedBoundingBox; childObjectsOfClass(objectClass: typeof NSObject): NSArray<MDLObject>; copyWithZone(zone: interop.Pointer | interop.Reference<any>): any; exportAssetToURL(URL: NSURL): boolean; exportAssetToURLError(URL: NSURL): boolean; initWithBufferAllocator(bufferAllocator: MDLMeshBufferAllocator): this; initWithURL(URL: NSURL): this; initWithURLVertexDescriptorBufferAllocator(URL: NSURL, vertexDescriptor: MDLVertexDescriptor, bufferAllocator: MDLMeshBufferAllocator): this; initWithURLVertexDescriptorBufferAllocatorPreserveTopologyError(URL: NSURL, vertexDescriptor: MDLVertexDescriptor, bufferAllocator: MDLMeshBufferAllocator, preserveTopology: boolean): this; loadTextures(): void; objectAtIndex(index: number): MDLObject; objectAtIndexedSubscript(index: number): MDLObject; objectAtPath(path: string): MDLObject; removeObject(object: MDLObject): void; } interface MDLAssetResolver extends NSObjectProtocol { canResolveAssetNamed(name: string): boolean; resolveAssetNamed(name: string): NSURL; } declare var MDLAssetResolver: { prototype: MDLAssetResolver; }; interface MDLAxisAlignedBoundingBox { maxBounds: interop.Reference<number>; minBounds: interop.Reference<number>; } declare var MDLAxisAlignedBoundingBox: interop.StructType<MDLAxisAlignedBoundingBox>; declare class MDLBundleAssetResolver extends NSObject implements MDLAssetResolver { static alloc(): MDLBundleAssetResolver; // inherited from NSObject static new(): MDLBundleAssetResolver; // inherited from NSObject path: string; readonly debugDescription: string; // inherited from NSObjectProtocol readonly description: string; // inherited from NSObjectProtocol readonly hash: number; // inherited from NSObjectProtocol readonly isProxy: boolean; // inherited from NSObjectProtocol readonly superclass: typeof NSObject; // inherited from NSObjectProtocol readonly // inherited from NSObjectProtocol constructor(o: { bundle: string; }); canResolveAssetNamed(name: string): boolean; class(): typeof NSObject; conformsToProtocol(aProtocol: any /* Protocol */): boolean; initWithBundle(path: string): this; isEqual(object: any): boolean; isKindOfClass(aClass: typeof NSObject): boolean; isMemberOfClass(aClass: typeof NSObject): boolean; performSelector(aSelector: string): any; performSelectorWithObject(aSelector: string, object: any): any; performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any; resolveAssetNamed(name: string): NSURL; respondsToSelector(aSelector: string): boolean; retainCount(): number; self(): this; } declare class MDLCamera extends MDLObject { static alloc(): MDLCamera; // inherited from NSObject static cameraWithSCNCamera(scnCamera: SCNCamera): MDLCamera; static new(): MDLCamera; // inherited from NSObject static objectWithSCNNode(scnNode: SCNNode): MDLCamera; // inherited from MDLObject static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLCamera; // inherited from MDLObject apertureBladeCount: number; barrelDistortion: number; chromaticAberration: number; exposure: interop.Reference<number>; exposureCompression: interop.Reference<number>; fStop: number; farVisibilityDistance: number; fieldOfView: number; fisheyeDistortion: number; flash: interop.Reference<number>; focalLength: number; focusDistance: number; maximumCircleOfConfusion: number; nearVisibilityDistance: number; opticalVignetting: number; projection: MDLCameraProjection; readonly projectionMatrix: simd_float4x4; sensorAspect: number; sensorEnlargement: interop.Reference<number>; sensorShift: interop.Reference<number>; sensorVerticalAperture: number; shutterOpenInterval: number; worldToMetersConversionScale: number; bokehKernelWithSize(size: interop.Reference<number>): MDLTexture; frameBoundingBoxSetNearAndFar(boundingBox: MDLAxisAlignedBoundingBox, setNearAndFar: boolean): void; lookAt(focusPosition: interop.Reference<number>): void; lookAtFrom(focusPosition: interop.Reference<number>, cameraPosition: interop.Reference<number>): void; rayToForViewPort(pixel: interop.Reference<number>, size: interop.Reference<number>): interop.Reference<number>; } declare const enum MDLCameraProjection { Perspective = 0, Orthographic = 1 } declare class MDLCheckerboardTexture extends MDLTexture { static alloc(): MDLCheckerboardTexture; // inherited from NSObject static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLCheckerboardTexture; // inherited from MDLTexture static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLCheckerboardTexture; // inherited from MDLTexture static new(): MDLCheckerboardTexture; // inherited from NSObject static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLCheckerboardTexture; // inherited from MDLTexture static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLCheckerboardTexture; // inherited from MDLTexture static textureNamed(name: string): MDLCheckerboardTexture; // inherited from MDLTexture static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLCheckerboardTexture; // inherited from MDLTexture static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLCheckerboardTexture; // inherited from MDLTexture color1: any; color2: any; divisions: number; constructor(o: { divisions: number; name: string; dimensions: interop.Reference<number>; channelCount: number; channelEncoding: MDLTextureChannelEncoding; color1: any; color2: any; }); initWithDivisionsNameDimensionsChannelCountChannelEncodingColor1Color2(divisions: number, name: string, dimensions: interop.Reference<number>, channelCount: number, channelEncoding: MDLTextureChannelEncoding, color1: any, color2: any): this; } declare class MDLColorSwatchTexture extends MDLTexture { static alloc(): MDLColorSwatchTexture; // inherited from NSObject static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLColorSwatchTexture; // inherited from MDLTexture static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLColorSwatchTexture; // inherited from MDLTexture static new(): MDLColorSwatchTexture; // inherited from NSObject static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLColorSwatchTexture; // inherited from MDLTexture static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLColorSwatchTexture; // inherited from MDLTexture static textureNamed(name: string): MDLColorSwatchTexture; // inherited from MDLTexture static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLColorSwatchTexture; // inherited from MDLTexture static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLColorSwatchTexture; // inherited from MDLTexture constructor(o: { colorGradientFrom: any; toColor: any; name: string; textureDimensions: interop.Reference<number>; }); constructor(o: { colorTemperatureGradientFrom: number; toColorTemperature: number; name: string; textureDimensions: interop.Reference<number>; }); initWithColorGradientFromToColorNameTextureDimensions(color1: any, color2: any, name: string, textureDimensions: interop.Reference<number>): this; initWithColorTemperatureGradientFromToColorTemperatureNameTextureDimensions(colorTemperature1: number, colorTemperature2: number, name: string, textureDimensions: interop.Reference<number>): this; } interface MDLComponent extends NSObjectProtocol { } declare var MDLComponent: { prototype: MDLComponent; }; declare const enum MDLDataPrecision { Undefined = 0, Float = 1, Double = 2 } declare const enum MDLGeometryType { Points = 0, Lines = 1, Triangles = 2, TriangleStrips = 3, Quads = 4, VariableTopology = 5 } declare const enum MDLIndexBitDepth { Invalid = 0, UInt8 = 8, Uint8 = 8, UInt16 = 16, Uint16 = 16, UInt32 = 32, Uint32 = 32 } interface MDLJointAnimation { } declare var MDLJointAnimation: { prototype: MDLJointAnimation; }; declare class MDLLight extends MDLObject { static alloc(): MDLLight; // inherited from NSObject static lightWithSCNLight(scnLight: SCNLight): MDLLight; static new(): MDLLight; // inherited from NSObject static objectWithSCNNode(scnNode: SCNNode): MDLLight; // inherited from MDLObject static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLLight; // inherited from MDLObject colorSpace: string; lightType: MDLLightType; irradianceAtPoint(point: interop.Reference<number>): any; irradianceAtPointColorSpace(point: interop.Reference<number>, colorSpace: any): any; } declare class MDLLightProbe extends MDLLight { static alloc(): MDLLightProbe; // inherited from NSObject static lightProbeWithTextureSizeForLocationLightsToConsiderObjectsToConsiderReflectiveCubemapIrradianceCubemap(textureSize: number, transform: MDLTransform, lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], reflectiveCubemap: MDLTexture, irradianceCubemap: MDLTexture): MDLLightProbe; static lightWithSCNLight(scnLight: SCNLight): MDLLightProbe; // inherited from MDLLight static new(): MDLLightProbe; // inherited from NSObject static objectWithSCNNode(scnNode: SCNNode): MDLLightProbe; // inherited from MDLObject static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLLightProbe; // inherited from MDLObject readonly irradianceTexture: MDLTexture; readonly reflectiveTexture: MDLTexture; readonly sphericalHarmonicsCoefficients: NSData; readonly sphericalHarmonicsLevel: number; constructor(o: { reflectiveTexture: MDLTexture; irradianceTexture: MDLTexture; }); generateSphericalHarmonicsFromIrradiance(sphericalHarmonicsLevel: number): void; initWithReflectiveTextureIrradianceTexture(reflectiveTexture: MDLTexture, irradianceTexture: MDLTexture): this; } interface MDLLightProbeIrradianceDataSource extends NSObjectProtocol { boundingBox: MDLAxisAlignedBoundingBox; sphericalHarmonicsLevel?: number; sphericalHarmonicsCoefficientsAtPosition?(position: interop.Reference<number>): NSData; } declare var MDLLightProbeIrradianceDataSource: { prototype: MDLLightProbeIrradianceDataSource; }; declare const enum MDLLightType { Unknown = 0, Ambient = 1, Directional = 2, Spot = 3, Point = 4, Linear = 5, DiscArea = 6, RectangularArea = 7, SuperElliptical = 8, Photometric = 9, Probe = 10, Environment = 11 } declare class MDLMaterial extends NSObject implements MDLNamed, NSFastEnumeration { static alloc(): MDLMaterial; // inherited from NSObject static materialWithSCNMaterial(scnMaterial: SCNMaterial): MDLMaterial; static new(): MDLMaterial; // inherited from NSObject baseMaterial: MDLMaterial; readonly count: number; materialFace: MDLMaterialFace; readonly scatteringFunction: MDLScatteringFunction; name: string; // inherited from MDLNamed [index: number]: MDLMaterialProperty; [Symbol.iterator](): Iterator<any>; constructor(o: { name: string; scatteringFunction: MDLScatteringFunction; }); initWithNameScatteringFunction(name: string, scatteringFunction: MDLScatteringFunction): this; loadTexturesUsingResolver(resolver: MDLAssetResolver): void; objectAtIndexedSubscript(idx: number): MDLMaterialProperty; objectForKeyedSubscript(name: string): MDLMaterialProperty; propertiesWithSemantic(semantic: MDLMaterialSemantic): NSArray<MDLMaterialProperty>; propertyNamed(name: string): MDLMaterialProperty; propertyWithSemantic(semantic: MDLMaterialSemantic): MDLMaterialProperty; removeAllProperties(): void; removeProperty(property: MDLMaterialProperty): void; resolveTexturesWithResolver(resolver: MDLAssetResolver): void; setProperty(property: MDLMaterialProperty): void; } declare const enum MDLMaterialFace { Front = 0, Back = 1, DoubleSided = 2 } declare const enum MDLMaterialMipMapFilterMode { Nearest = 0, Linear = 1 } declare class MDLMaterialProperty extends NSObject implements MDLNamed, NSCopying { static alloc(): MDLMaterialProperty; // inherited from NSObject static new(): MDLMaterialProperty; // inherited from NSObject URLValue: NSURL; color: any; float2Value: interop.Reference<number>; float3Value: interop.Reference<number>; float4Value: interop.Reference<number>; floatValue: number; luminance: number; matrix4x4: simd_float4x4; semantic: MDLMaterialSemantic; stringValue: string; textureSamplerValue: MDLTextureSampler; type: MDLMaterialPropertyType; name: string; // inherited from MDLNamed constructor(o: { name: string; semantic: MDLMaterialSemantic; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; color: any; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; float: number; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; float2: interop.Reference<number>; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; float3: interop.Reference<number>; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; float4: interop.Reference<number>; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; matrix4x4: simd_float4x4; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; string: string; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; textureSampler: MDLTextureSampler; }); constructor(o: { name: string; semantic: MDLMaterialSemantic; URL: NSURL; }); copyWithZone(zone: interop.Pointer | interop.Reference<any>): any; initWithNameSemantic(name: string, semantic: MDLMaterialSemantic): this; initWithNameSemanticColor(name: string, semantic: MDLMaterialSemantic, color: any): this; initWithNameSemanticFloat(name: string, semantic: MDLMaterialSemantic, value: number): this; initWithNameSemanticFloat2(name: string, semantic: MDLMaterialSemantic, value: interop.Reference<number>): this; initWithNameSemanticFloat3(name: string, semantic: MDLMaterialSemantic, value: interop.Reference<number>): this; initWithNameSemanticFloat4(name: string, semantic: MDLMaterialSemantic, value: interop.Reference<number>): this; initWithNameSemanticMatrix4x4(name: string, semantic: MDLMaterialSemantic, value: simd_float4x4): this; initWithNameSemanticString(name: string, semantic: MDLMaterialSemantic, string: string): this; initWithNameSemanticTextureSampler(name: string, semantic: MDLMaterialSemantic, textureSampler: MDLTextureSampler): this; initWithNameSemanticURL(name: string, semantic: MDLMaterialSemantic, URL: NSURL): this; setProperties(property: MDLMaterialProperty): void; } declare class MDLMaterialPropertyConnection extends NSObject implements MDLNamed { static alloc(): MDLMaterialPropertyConnection; // inherited from NSObject static new(): MDLMaterialPropertyConnection; // inherited from NSObject readonly input: MDLMaterialProperty; readonly output: MDLMaterialProperty; name: string; // inherited from MDLNamed constructor(o: { output: MDLMaterialProperty; input: MDLMaterialProperty; }); initWithOutputInput(output: MDLMaterialProperty, input: MDLMaterialProperty): this; } declare class MDLMaterialPropertyGraph extends MDLMaterialPropertyNode { static alloc(): MDLMaterialPropertyGraph; // inherited from NSObject static new(): MDLMaterialPropertyGraph; // inherited from NSObject readonly connections: NSArray<MDLMaterialPropertyConnection>; readonly nodes: NSArray<MDLMaterialPropertyNode>; constructor(o: { nodes: NSArray<MDLMaterialPropertyNode> | MDLMaterialPropertyNode[]; connections: NSArray<MDLMaterialPropertyConnection> | MDLMaterialPropertyConnection[]; }); evaluate(): void; initWithNodesConnections(nodes: NSArray<MDLMaterialPropertyNode> | MDLMaterialPropertyNode[], connections: NSArray<MDLMaterialPropertyConnection> | MDLMaterialPropertyConnection[]): this; } declare class MDLMaterialPropertyNode extends NSObject implements MDLNamed { static alloc(): MDLMaterialPropertyNode; // inherited from NSObject static new(): MDLMaterialPropertyNode; // inherited from NSObject evaluationFunction: (p1: MDLMaterialPropertyNode) => void; readonly inputs: NSArray<MDLMaterialProperty>; readonly outputs: NSArray<MDLMaterialProperty>; name: string; // inherited from MDLNamed constructor(o: { inputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[]; outputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[]; evaluationFunction: (p1: MDLMaterialPropertyNode) => void; }); initWithInputsOutputsEvaluationFunction(inputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[], outputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[], _function: (p1: MDLMaterialPropertyNode) => void): this; } declare const enum MDLMaterialPropertyType { None = 0, String = 1, URL = 2, Texture = 3, Color = 4, Float = 5, Float2 = 6, Float3 = 7, Float4 = 8, Matrix44 = 9 } declare const enum MDLMaterialSemantic { BaseColor = 0, Subsurface = 1, Metallic = 2, Specular = 3, SpecularExponent = 4, SpecularTint = 5, Roughness = 6, Anisotropic = 7, AnisotropicRotation = 8, Sheen = 9, SheenTint = 10, Clearcoat = 11, ClearcoatGloss = 12, Emission = 13, Bump = 14, Opacity = 15, InterfaceIndexOfRefraction = 16, MaterialIndexOfRefraction = 17, ObjectSpaceNormal = 18, TangentSpaceNormal = 19, Displacement = 20, DisplacementScale = 21, AmbientOcclusion = 22, AmbientOcclusionScale = 23, None = 32768, UserDefined = 32769 } declare const enum MDLMaterialTextureFilterMode { Nearest = 0, Linear = 1 } declare const enum MDLMaterialTextureWrapMode { Clamp = 0, Repeat = 1, Mirror = 2 } declare class MDLMatrix4x4Array extends NSObject implements NSCopying { static alloc(): MDLMatrix4x4Array; // inherited from NSObject static new(): MDLMatrix4x4Array; // inherited from NSObject readonly elementCount: number; readonly precision: MDLDataPrecision; constructor(o: { elementCount: number; }); clear(): void; copyWithZone(zone: interop.Pointer | interop.Reference<any>): any; getDouble4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, maxCount: number): number; getFloat4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, maxCount: number): number; initWithElementCount(arrayElementCount: number): this; setDouble4x4ArrayCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, count: number): void; setFloat4x4ArrayCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, count: number): void; } declare class MDLMesh extends MDLObject { static alloc(): MDLMesh; // inherited from NSObject static meshWithSCNGeometry(scnGeometry: SCNGeometry): MDLMesh; static meshWithSCNGeometryBufferAllocator(scnGeometry: SCNGeometry, bufferAllocator: MDLMeshBufferAllocator): MDLMesh; static new(): MDLMesh; // inherited from NSObject static newBoxWithDimensionsSegmentsGeometryTypeInwardNormalsAllocator(dimensions: interop.Reference<number>, segments: interop.Reference<number>, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh; static newCapsuleWithHeightRadiiRadialSegmentsVerticalSegmentsHemisphereSegmentsGeometryTypeInwardNormalsAllocator(height: number, radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, hemisphereSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh; static newCylinderWithHeightRadiiRadialSegmentsVerticalSegmentsGeometryTypeInwardNormalsAllocator(height: number, radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh; static newEllipsoidWithRadiiRadialSegmentsVerticalSegmentsGeometryTypeInwardNormalsHemisphereAllocator(radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, hemisphere: boolean, allocator: MDLMeshBufferAllocator): MDLMesh; static newEllipticalConeWithHeightRadiiRadialSegmentsVerticalSegmentsGeometryTypeInwardNormalsAllocator(height: number, radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh; static newIcosahedronWithRadiusInwardNormalsAllocator(radius: number, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh; static newIcosahedronWithRadiusInwardNormalsGeometryTypeAllocator(radius: number, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): MDLMesh; static newPlaneWithDimensionsSegmentsGeometryTypeAllocator(dimensions: interop.Reference<number>, segments: interop.Reference<number>, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): MDLMesh; static newSubdividedMeshSubmeshIndexSubdivisionLevels(mesh: MDLMesh, submeshIndex: number, subdivisionLevels: number): MDLMesh; static objectWithSCNNode(scnNode: SCNNode): MDLMesh; // inherited from MDLObject static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLMesh; // inherited from MDLObject readonly allocator: MDLMeshBufferAllocator; readonly boundingBox: MDLAxisAlignedBoundingBox; submeshes: NSMutableArray<MDLSubmesh>; vertexBuffers: NSArray<MDLMeshBuffer>; vertexCount: number; vertexDescriptor: MDLVertexDescriptor; constructor(o: { boxWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { capsuleWithExtent: interop.Reference<number>; cylinderSegments: interop.Reference<number>; hemisphereSegments: number; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { coneWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; cap: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { cylinderWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; topCap: boolean; bottomCap: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { hemisphereWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; cap: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { icosahedronWithExtent: interop.Reference<number>; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { meshBySubdividingMesh: MDLMesh; submeshIndex: number; subdivisionLevels: number; allocator: MDLMeshBufferAllocator; }); constructor(o: { planeWithExtent: interop.Reference<number>; segments: interop.Reference<number>; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { sphereWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; }); constructor(o: { bufferAllocator: MDLMeshBufferAllocator; }); constructor(o: { vertexBuffer: MDLMeshBuffer; vertexCount: number; descriptor: MDLVertexDescriptor; submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]; }); constructor(o: { vertexBuffers: NSArray<MDLMeshBuffer> | MDLMeshBuffer[]; vertexCount: number; descriptor: MDLVertexDescriptor; submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]; }); addAttributeWithNameFormat(name: string, format: MDLVertexFormat): void; addAttributeWithNameFormatTypeDataStride(name: string, format: MDLVertexFormat, type: string, data: NSData, stride: number): void; addAttributeWithNameFormatTypeDataStrideTime(name: string, format: MDLVertexFormat, type: string, data: NSData, stride: number, time: number): void; addNormalsWithAttributeNamedCreaseThreshold(attributeName: string, creaseThreshold: number): void; addOrthTanBasisForTextureCoordinateAttributeNamedNormalAttributeNamedTangentAttributeNamed(textureCoordinateAttributeName: string, normalAttributeName: string, tangentAttributeName: string): void; addTangentBasisForTextureCoordinateAttributeNamedNormalAttributeNamedTangentAttributeNamed(textureCoordinateAttributeName: string, normalAttributeName: string, tangentAttributeName: string): void; addTangentBasisForTextureCoordinateAttributeNamedTangentAttributeNamedBitangentAttributeNamed(textureCoordinateAttributeName: string, tangentAttributeName: string, bitangentAttributeName: string): void; addUnwrappedTextureCoordinatesForAttributeNamed(textureCoordinateAttributeName: string): void; flipTextureCoordinatesInAttributeNamed(textureCoordinateAttributeName: string): void; generateAmbientOcclusionTextureWithQualityAttenuationFactorObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(bakeQuality: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean; generateAmbientOcclusionTextureWithSizeRaysPerSampleAttenuationFactorObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(textureSize: interop.Reference<number>, raysPerSample: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean; generateAmbientOcclusionVertexColorsWithQualityAttenuationFactorObjectsToConsiderVertexAttributeNamed(bakeQuality: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string): boolean; generateAmbientOcclusionVertexColorsWithRaysPerSampleAttenuationFactorObjectsToConsiderVertexAttributeNamed(raysPerSample: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string): boolean; generateLightMapTextureWithQualityLightsToConsiderObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(bakeQuality: number, lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean; generateLightMapTextureWithTextureSizeLightsToConsiderObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(textureSize: interop.Reference<number>, lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean; generateLightMapVertexColorsWithLightsToConsiderObjectsToConsiderVertexAttributeNamed(lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string): boolean; initBoxWithExtentSegmentsInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initCapsuleWithExtentCylinderSegmentsHemisphereSegmentsInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, hemisphereSegments: number, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initConeWithExtentSegmentsInwardNormalsCapGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, cap: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initCylinderWithExtentSegmentsInwardNormalsTopCapBottomCapGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, topCap: boolean, bottomCap: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initHemisphereWithExtentSegmentsInwardNormalsCapGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, cap: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initIcosahedronWithExtentInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initMeshBySubdividingMeshSubmeshIndexSubdivisionLevelsAllocator(mesh: MDLMesh, submeshIndex: number, subdivisionLevels: number, allocator: MDLMeshBufferAllocator): this; initPlaneWithExtentSegmentsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initSphereWithExtentSegmentsInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this; initWithBufferAllocator(bufferAllocator: MDLMeshBufferAllocator): this; initWithVertexBufferVertexCountDescriptorSubmeshes(vertexBuffer: MDLMeshBuffer, vertexCount: number, descriptor: MDLVertexDescriptor, submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]): this; initWithVertexBuffersVertexCountDescriptorSubmeshes(vertexBuffers: NSArray<MDLMeshBuffer> | MDLMeshBuffer[], vertexCount: number, descriptor: MDLVertexDescriptor, submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]): this; makeVerticesUnique(): void; makeVerticesUniqueAndReturnError(): boolean; removeAttributeNamed(name: string): void; replaceAttributeNamedWithData(name: string, newData: MDLVertexAttributeData): void; updateAttributeNamedWithData(name: string, newData: MDLVertexAttributeData): void; vertexAttributeDataForAttributeNamed(name: string): MDLVertexAttributeData; vertexAttributeDataForAttributeNamedAsFormat(name: string, format: MDLVertexFormat): MDLVertexAttributeData; } interface MDLMeshBuffer extends NSCopying, NSObjectProtocol { allocator: MDLMeshBufferAllocator; length: number; type: MDLMeshBufferType; fillDataOffset(data: NSData, offset: number): void; map(): MDLMeshBufferMap; } declare var MDLMeshBuffer: { prototype: MDLMeshBuffer; }; interface MDLMeshBufferAllocator extends NSObjectProtocol { newBufferFromZoneDataType(zone: MDLMeshBufferZone, data: NSData, type: MDLMeshBufferType): MDLMeshBuffer; newBufferFromZoneLengthType(zone: MDLMeshBufferZone, length: number, type: MDLMeshBufferType): MDLMeshBuffer; newBufferType(length: number, type: MDLMeshBufferType): MDLMeshBuffer; newBufferWithDataType(data: NSData, type: MDLMeshBufferType): MDLMeshBuffer; newZone(capacity: number): MDLMeshBufferZone; newZoneForBuffersWithSizeAndType(sizes: NSArray<number> | number[], types: NSArray<number> | number[]): MDLMeshBufferZone; } declare var MDLMeshBufferAllocator: { prototype: MDLMeshBufferAllocator; }; declare class MDLMeshBufferData extends NSObject implements MDLMeshBuffer { static alloc(): MDLMeshBufferData; // inherited from NSObject static new(): MDLMeshBufferData; // inherited from NSObject readonly data: NSData; readonly allocator: MDLMeshBufferAllocator; // inherited from MDLMeshBuffer readonly debugDescription: string; // inherited from NSObjectProtocol readonly description: string; // inherited from NSObjectProtocol readonly hash: number; // inherited from NSObjectProtocol readonly isProxy: boolean; // inherited from NSObjectProtocol readonly length: number; // inherited from MDLMeshBuffer readonly superclass: typeof NSObject; // inherited from NSObjectProtocol readonly type: MDLMeshBufferType; // inherited from MDLMeshBuffer readonly // inherited from MDLMeshBuffer constructor(o: { type: MDLMeshBufferType; data: NSData; }); constructor(o: { type: MDLMeshBufferType; length: number; }); class(): typeof NSObject; conformsToProtocol(aProtocol: any /* Protocol */): boolean; copyWithZone(zone: interop.Pointer | interop.Reference<any>): any; fillDataOffset(data: NSData, offset: number): void; initWithTypeData(type: MDLMeshBufferType, data: NSData): this; initWithTypeLength(type: MDLMeshBufferType, length: number): this; isEqual(object: any): boolean; isKindOfClass(aClass: typeof NSObject): boolean; isMemberOfClass(aClass: typeof NSObject): boolean; map(): MDLMeshBufferMap; performSelector(aSelector: string): any; performSelectorWithObject(aSelector: string, object: any): any; performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any; respondsToSelector(aSelector: string): boolean; retainCount(): number; self(): this; } declare class MDLMeshBufferDataAllocator extends NSObject implements MDLMeshBufferAllocator { static alloc(): MDLMeshBufferDataAllocator; // inherited from NSObject static new(): MDLMeshBufferDataAllocator; // inherited from NSObject readonly debugDescription: string; // inherited from NSObjectProtocol readonly description: string; // inherited from NSObjectProtocol readonly hash: number; // inherited from NSObjectProtocol readonly isProxy: boolean; // inherited from NSObjectProtocol readonly superclass: typeof NSObject; // inherited from NSObjectProtocol readonly // inherited from NSObjectProtocol class(): typeof NSObject; conformsToProtocol(aProtocol: any /* Protocol */): boolean; isEqual(object: any): boolean; isKindOfClass(aClass: typeof NSObject): boolean; isMemberOfClass(aClass: typeof NSObject): boolean; newBufferFromZoneDataType(zone: MDLMeshBufferZone, data: NSData, type: MDLMeshBufferType): MDLMeshBuffer; newBufferFromZoneLengthType(zone: MDLMeshBufferZone, length: number, type: MDLMeshBufferType): MDLMeshBuffer; newBufferType(length: number, type: MDLMeshBufferType): MDLMeshBuffer; newBufferWithDataType(data: NSData, type: MDLMeshBufferType): MDLMeshBuffer; newZone(capacity: number): MDLMeshBufferZone; newZoneForBuffersWithSizeAndType(sizes: NSArray<number> | number[], types: NSArray<number> | number[]): MDLMeshBufferZone; performSelector(aSelector: string): any; performSelectorWithObject(aSelector: string, object: any): any; performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any; respondsToSele