tldraw
Version:
A tiny little drawing editor.
164 lines (138 loc) • 4.35 kB
text/typescript
import {
HALF_PI,
PI,
Vec,
VecLike,
clamp,
exhaustiveSwitchError,
intersectCircleCircle,
} from '@tldraw/editor'
import { TLArrowInfo } from './arrow-types'
interface TLArrowPointsInfo {
point: VecLike
int: VecLike
}
function getArrowPoints(
info: TLArrowInfo,
side: 'start' | 'end',
strokeWidth: number
): TLArrowPointsInfo {
const point = side === 'end' ? info.end.point : info.start.point
let int: VecLike
switch (info.type) {
case 'straight': {
const opposite = side === 'end' ? info.start.point : info.end.point
const compareLength = Vec.Dist(opposite, point)
const length = clamp(compareLength / 5, strokeWidth, strokeWidth * 3)
int = Vec.Nudge(point, opposite, length)
break
}
case 'arc': {
const compareLength = Math.abs(info.bodyArc.length)
const length = clamp(compareLength / 5, strokeWidth, strokeWidth * 3)
const intersections = intersectCircleCircle(
point,
length,
info.handleArc.center,
info.handleArc.radius
)
int =
side === 'end'
? info.handleArc.sweepFlag
? intersections[0]
: intersections[1]
: info.handleArc.sweepFlag
? intersections[1]
: intersections[0]
break
}
case 'elbow': {
const previousPoint =
side === 'end' ? info.route.points[info.route.points.length - 2] : info.route.points[1]
const previousSegmentLength = Vec.ManhattanDist(previousPoint, point)
const length = clamp(previousSegmentLength / 2, strokeWidth, strokeWidth * 3)
int = previousPoint ? Vec.Nudge(point, previousPoint, length) : point
break
}
default:
exhaustiveSwitchError(info, 'type')
}
if (Vec.IsNaN(int)) {
int = point
}
return { point, int }
}
function getArrowhead({ point, int }: TLArrowPointsInfo) {
const PL = Vec.RotWith(int, point, PI / 6)
const PR = Vec.RotWith(int, point, -PI / 6)
return `M ${PL.x} ${PL.y} L ${point.x} ${point.y} L ${PR.x} ${PR.y}`
}
function getTriangleHead({ point, int }: TLArrowPointsInfo) {
const PL = Vec.RotWith(int, point, PI / 6)
const PR = Vec.RotWith(int, point, -PI / 6)
return `M ${PL.x} ${PL.y} L ${PR.x} ${PR.y} L ${point.x} ${point.y} Z`
}
function getInvertedTriangleHead({ point, int }: TLArrowPointsInfo) {
const d = Vec.Sub(int, point).div(2)
const PL = Vec.Add(point, Vec.Rot(d, HALF_PI))
const PR = Vec.Sub(point, Vec.Rot(d, HALF_PI))
return `M ${PL.x} ${PL.y} L ${int.x} ${int.y} L ${PR.x} ${PR.y} Z`
}
function getDotHead({ point, int }: TLArrowPointsInfo) {
const A = Vec.Lrp(point, int, 0.45)
const r = Vec.Dist(A, point)
return `M ${A.x - r},${A.y}
a ${r},${r} 0 1,0 ${r * 2},0
a ${r},${r} 0 1,0 -${r * 2},0 `
}
function getDiamondHead({ point, int }: TLArrowPointsInfo) {
const PB = Vec.Lrp(point, int, 0.75)
const PL = Vec.RotWith(PB, point, PI / 4)
const PR = Vec.RotWith(PB, point, -PI / 4)
const PQ = Vec.Lrp(PL, PR, 0.5)
PQ.add(Vec.Sub(PQ, point))
return `M ${PQ.x} ${PQ.y} L ${PR.x} ${PR.y} ${point.x} ${point.y} L ${PL.x} ${PL.y} Z`
}
function getSquareHead({ int, point }: TLArrowPointsInfo) {
const PB = Vec.Lrp(point, int, 0.85)
const d = Vec.Sub(PB, point).div(2)
const PL1 = Vec.Add(point, Vec.Rot(d, HALF_PI))
const PR1 = Vec.Sub(point, Vec.Rot(d, HALF_PI))
const PL2 = Vec.Add(PB, Vec.Rot(d, HALF_PI))
const PR2 = Vec.Sub(PB, Vec.Rot(d, HALF_PI))
return `M ${PL1.x} ${PL1.y} L ${PL2.x} ${PL2.y} L ${PR2.x} ${PR2.y} L ${PR1.x} ${PR1.y} Z`
}
function getBarHead({ int, point }: TLArrowPointsInfo) {
const d = Vec.Sub(int, point).div(2)
const PL = Vec.Add(point, Vec.Rot(d, HALF_PI))
const PR = Vec.Sub(point, Vec.Rot(d, HALF_PI))
return `M ${PL.x} ${PL.y} L ${PR.x} ${PR.y}`
}
/** @public */
export function getArrowheadPathForType(
info: TLArrowInfo,
side: 'start' | 'end',
strokeWidth: number
): string | undefined {
const type = side === 'end' ? info.end.arrowhead : info.start.arrowhead
if (type === 'none') return
const points = getArrowPoints(info, side, strokeWidth)
if (!points) return
switch (type) {
case 'bar':
return getBarHead(points)
case 'square':
return getSquareHead(points)
case 'diamond':
return getDiamondHead(points)
case 'dot':
return getDotHead(points)
case 'inverted':
return getInvertedTriangleHead(points)
case 'arrow':
return getArrowhead(points)
case 'triangle':
return getTriangleHead(points)
}
return ''
}