tldraw
Version:
A tiny little drawing editor.
34 lines (33 loc) • 1.29 kB
JavaScript
import { Fragment, jsx, jsxs } from "react/jsx-runtime";
import { getColorValue } from "@tldraw/editor";
import { ShapeFill } from "../../shared/ShapeFill.mjs";
import { STROKE_SIZES } from "../../shared/default-shape-constants.mjs";
import { useDefaultColorTheme } from "../../shared/useDefaultColorTheme.mjs";
import { getGeoShapePath } from "../getGeoShapePath.mjs";
function GeoShapeBody({
shape,
shouldScale,
forceSolid
}) {
const scaleToUse = shouldScale ? shape.props.scale : 1;
const theme = useDefaultColorTheme();
const { props } = shape;
const { color, fill, dash, size } = props;
const strokeWidth = STROKE_SIZES[size] * scaleToUse;
const path = getGeoShapePath(shape);
const fillPath = dash === "draw" && !forceSolid ? path.toDrawD({ strokeWidth, randomSeed: shape.id, passes: 1, offset: 0, onlyFilled: true }) : path.toD({ onlyFilled: true });
return /* @__PURE__ */ jsxs(Fragment, { children: [
/* @__PURE__ */ jsx(ShapeFill, { theme, d: fillPath, color, fill, scale: scaleToUse }),
path.toSvg({
style: dash,
strokeWidth,
forceSolid,
randomSeed: shape.id,
props: { fill: "none", stroke: getColorValue(theme, color, "solid") }
})
] });
}
export {
GeoShapeBody
};
//# sourceMappingURL=GeoShapeBody.mjs.map