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tldraw

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A tiny little drawing editor.

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var rotated_box_shadow_exports = {}; __export(rotated_box_shadow_exports, { getRotatedBoxShadow: () => getRotatedBoxShadow }); module.exports = __toCommonJS(rotated_box_shadow_exports); var import_editor = require("@tldraw/editor"); const ROTATING_BOX_SHADOWS = [ { offsetX: 0, offsetY: 2, blur: 4, spread: 0, color: "#00000029" }, { offsetX: 0, offsetY: 3, blur: 6, spread: 0, color: "#0000001f" } ]; function getRotatedBoxShadow(rotation) { const cssStrings = ROTATING_BOX_SHADOWS.map((shadow) => { const { offsetX, offsetY, blur, spread, color } = shadow; const vec = new import_editor.Vec(offsetX, offsetY); const { x, y } = vec.rot(-rotation); return `${x}px ${y}px ${blur}px ${spread}px ${color}`; }); return cssStrings.join(", "); } //# sourceMappingURL=rotated-box-shadow.js.map