tldraw
Version:
A tiny little drawing editor.
51 lines (50 loc) • 1.66 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var rotated_box_shadow_exports = {};
__export(rotated_box_shadow_exports, {
getRotatedBoxShadow: () => getRotatedBoxShadow
});
module.exports = __toCommonJS(rotated_box_shadow_exports);
var import_editor = require("@tldraw/editor");
const ROTATING_BOX_SHADOWS = [
{
offsetX: 0,
offsetY: 2,
blur: 4,
spread: 0,
color: "#00000029"
},
{
offsetX: 0,
offsetY: 3,
blur: 6,
spread: 0,
color: "#0000001f"
}
];
function getRotatedBoxShadow(rotation) {
const cssStrings = ROTATING_BOX_SHADOWS.map((shadow) => {
const { offsetX, offsetY, blur, spread, color } = shadow;
const vec = new import_editor.Vec(offsetX, offsetY);
const { x, y } = vec.rot(-rotation);
return `${x}px ${y}px ${blur}px ${spread}px ${color}`;
});
return cssStrings.join(", ");
}
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