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tldraw

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A tiny little drawing editor.

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import { Editor, TLShape, TLShapeId, throttle } from '@tldraw/editor' /* Perf optimization: Skip hover updates while panning. Hit-testing shapes is expensive in large documents. When panning, we don't need continuous hover updates - we just need to resume when the camera stops. The logic: 1. Camera idle → update hover normally, unlock 2. Camera moving + locked → skip entirely (no hit-testing) 3. Camera moving + no current hover → lock immediately 4. Camera moving + same shape → keep current hover (no change needed) 5. Camera moving + different shape → clear hover and lock This means: when you start panning over a shape, it stays hovered until your cursor moves off it, then hover clears and we stop hit-testing until the camera stops. */ // Track per-editor state for hover updates during camera movement const hoverLockedEditors = new WeakMap<Editor, boolean>() function getShapeToHover(editor: Editor): TLShapeId | null { const hitShape = editor.getShapeAtPoint(editor.inputs.getCurrentPagePoint(), { hitInside: false, hitLabels: false, margin: editor.options.hitTestMargin / editor.getZoomLevel(), renderingOnly: true, }) if (!hitShape) return null let shapeToHover: TLShape | undefined = undefined const outermostShape = editor.getOutermostSelectableShape(hitShape) if (outermostShape === hitShape) { shapeToHover = hitShape } else { if ( outermostShape.id === editor.getFocusedGroupId() || editor.getSelectedShapeIds().includes(outermostShape.id) ) { shapeToHover = hitShape } else { shapeToHover = outermostShape } } return shapeToHover.id } function _updateHoveredShapeId(editor: Editor) { const cameraMoving = editor.getCameraState() === 'moving' if (!cameraMoving) { hoverLockedEditors.set(editor, false) const nextHoveredId = getShapeToHover(editor) return editor.setHoveredShape(nextHoveredId) } if (hoverLockedEditors.get(editor)) { return } const currentHoveredId = editor.getHoveredShapeId() if (!currentHoveredId) { hoverLockedEditors.set(editor, true) return } const nextHoveredId = getShapeToHover(editor) if (nextHoveredId === currentHoveredId) { return } editor.setHoveredShape(null) hoverLockedEditors.set(editor, true) } /** @internal */ export const updateHoveredShapeId = throttle( _updateHoveredShapeId, process.env.NODE_ENV === 'test' ? 0 : 32 )