tldraw
Version:
A tiny little drawing editor.
170 lines (139 loc) • 4.7 kB
text/typescript
import { TestEditor } from '../../../test/TestEditor'
import { FrameShapeTool } from './FrameShapeTool'
let editor: TestEditor
beforeEach(() => {
editor = new TestEditor()
})
afterEach(() => {
editor?.dispose()
})
describe(FrameShapeTool, () => {
it('Creates frame shapes on click-and-drag, supports undo and redo', () => {
expect(editor.getCurrentPageShapes().length).toBe(0)
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerMove(100, 100)
editor.pointerUp(100, 100)
expect(editor.getCurrentPageShapes().length).toBe(1)
expect(editor.getCurrentPageShapes()[0]?.type).toBe('frame')
expect(editor.getSelectedShapeIds()[0]).toBe(editor.getCurrentPageShapes()[0]?.id)
editor.undo()
expect(editor.getCurrentPageShapes().length).toBe(0)
editor.redo()
expect(editor.getCurrentPageShapes().length).toBe(1)
})
it('Creates frame shapes on click, supports undo and redo', () => {
expect(editor.getCurrentPageShapes().length).toBe(0)
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerUp(50, 50)
expect(editor.getCurrentPageShapes().length).toBe(1)
expect(editor.getCurrentPageShapes()[0]?.type).toBe('frame')
expect(editor.getSelectedShapeIds()[0]).toBe(editor.getCurrentPageShapes()[0]?.id)
editor.undo()
expect(editor.getCurrentPageShapes().length).toBe(0)
editor.redo()
expect(editor.getCurrentPageShapes().length).toBe(1)
})
})
describe('When selecting the tool', () => {
it('selects the tool and enters the idle state', () => {
editor.setCurrentTool('frame')
editor.expectToBeIn('frame.idle')
})
})
describe('When in the idle state', () => {
it('Enters pointing state on pointer down', () => {
editor.setCurrentTool('frame')
editor.pointerDown(100, 100)
editor.expectToBeIn('frame.pointing')
})
it('Switches back to select tool on cancel', () => {
editor.setCurrentTool('frame')
editor.cancel()
editor.expectToBeIn('select.idle')
})
it('Does nothing on interrupt', () => {
editor.setCurrentTool('frame')
editor.interrupt()
editor.expectToBeIn('frame.idle')
})
})
describe('When in the pointing state', () => {
it('Switches back to idle on cancel', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.expectToBeIn('frame.pointing')
editor.cancel()
editor.expectToBeIn('frame.idle')
})
it('Enters the select.resizing state on drag start', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerMove(51, 51) // not far enough!
editor.expectToBeIn('frame.pointing')
editor.pointerMove(55, 55)
editor.expectToBeIn('select.resizing')
})
it('Enters the select.resizing state on pointer move', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.cancel()
editor.expectToBeIn('frame.idle')
})
it('Returns to the frame state on cancel', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerMove(100, 100)
editor.cancel()
editor.expectToBeIn('frame.idle')
})
it('Creates a frame and returns to select tool on pointer up', () => {
expect(editor.getCurrentPageShapes().length).toBe(0)
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerUp(50, 50)
editor.expectToBeIn('select.idle')
expect(editor.getCurrentPageShapes().length).toBe(1)
})
it('Creates a frame and returns to frame.idle on pointer up if tool lock is enabled', () => {
editor.updateInstanceState({ isToolLocked: true })
expect(editor.getCurrentPageShapes().length).toBe(0)
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerUp(50, 50)
editor.expectToBeIn('frame.idle')
expect(editor.getCurrentPageShapes().length).toBe(1)
})
})
describe('When in the resizing state', () => {
it('Returns to frame on cancel', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerMove(55, 55)
editor.expectToBeIn('select.resizing')
editor.cancel()
editor.expectToBeIn('frame.idle')
})
it('Returns to select.idle on complete', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerMove(100, 100)
editor.pointerUp(100, 100)
editor.expectToBeIn('select.idle')
})
it('Returns to frame.idle on complete if tool lock is enabled', () => {
editor.updateInstanceState({ isToolLocked: true })
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.pointerMove(100, 100)
editor.pointerUp(100, 100)
editor.expectToBeIn('frame.idle')
})
})
it('Returns to the idle state on interrupt', () => {
editor.setCurrentTool('frame')
editor.pointerDown(50, 50)
editor.interrupt()
editor.expectToBeIn('frame.idle')
})