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tldraw

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A tiny little drawing editor.

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import { TestEditor } from '../../../test/TestEditor' import { FrameShapeTool } from './FrameShapeTool' let editor: TestEditor beforeEach(() => { editor = new TestEditor() }) afterEach(() => { editor?.dispose() }) describe(FrameShapeTool, () => { it('Creates frame shapes on click-and-drag, supports undo and redo', () => { expect(editor.getCurrentPageShapes().length).toBe(0) editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerMove(100, 100) editor.pointerUp(100, 100) expect(editor.getCurrentPageShapes().length).toBe(1) expect(editor.getCurrentPageShapes()[0]?.type).toBe('frame') expect(editor.getSelectedShapeIds()[0]).toBe(editor.getCurrentPageShapes()[0]?.id) editor.undo() expect(editor.getCurrentPageShapes().length).toBe(0) editor.redo() expect(editor.getCurrentPageShapes().length).toBe(1) }) it('Creates frame shapes on click, supports undo and redo', () => { expect(editor.getCurrentPageShapes().length).toBe(0) editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerUp(50, 50) expect(editor.getCurrentPageShapes().length).toBe(1) expect(editor.getCurrentPageShapes()[0]?.type).toBe('frame') expect(editor.getSelectedShapeIds()[0]).toBe(editor.getCurrentPageShapes()[0]?.id) editor.undo() expect(editor.getCurrentPageShapes().length).toBe(0) editor.redo() expect(editor.getCurrentPageShapes().length).toBe(1) }) }) describe('When selecting the tool', () => { it('selects the tool and enters the idle state', () => { editor.setCurrentTool('frame') editor.expectToBeIn('frame.idle') }) }) describe('When in the idle state', () => { it('Enters pointing state on pointer down', () => { editor.setCurrentTool('frame') editor.pointerDown(100, 100) editor.expectToBeIn('frame.pointing') }) it('Switches back to select tool on cancel', () => { editor.setCurrentTool('frame') editor.cancel() editor.expectToBeIn('select.idle') }) it('Does nothing on interrupt', () => { editor.setCurrentTool('frame') editor.interrupt() editor.expectToBeIn('frame.idle') }) }) describe('When in the pointing state', () => { it('Switches back to idle on cancel', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.expectToBeIn('frame.pointing') editor.cancel() editor.expectToBeIn('frame.idle') }) it('Enters the select.resizing state on drag start', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerMove(51, 51) // not far enough! editor.expectToBeIn('frame.pointing') editor.pointerMove(55, 55) editor.expectToBeIn('select.resizing') }) it('Enters the select.resizing state on pointer move', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.cancel() editor.expectToBeIn('frame.idle') }) it('Returns to the frame state on cancel', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerMove(100, 100) editor.cancel() editor.expectToBeIn('frame.idle') }) it('Creates a frame and returns to select tool on pointer up', () => { expect(editor.getCurrentPageShapes().length).toBe(0) editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerUp(50, 50) editor.expectToBeIn('select.idle') expect(editor.getCurrentPageShapes().length).toBe(1) }) it('Creates a frame and returns to frame.idle on pointer up if tool lock is enabled', () => { editor.updateInstanceState({ isToolLocked: true }) expect(editor.getCurrentPageShapes().length).toBe(0) editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerUp(50, 50) editor.expectToBeIn('frame.idle') expect(editor.getCurrentPageShapes().length).toBe(1) }) }) describe('When in the resizing state', () => { it('Returns to frame on cancel', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerMove(55, 55) editor.expectToBeIn('select.resizing') editor.cancel() editor.expectToBeIn('frame.idle') }) it('Returns to select.idle on complete', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerMove(100, 100) editor.pointerUp(100, 100) editor.expectToBeIn('select.idle') }) it('Returns to frame.idle on complete if tool lock is enabled', () => { editor.updateInstanceState({ isToolLocked: true }) editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.pointerMove(100, 100) editor.pointerUp(100, 100) editor.expectToBeIn('frame.idle') }) }) it('Returns to the idle state on interrupt', () => { editor.setCurrentTool('frame') editor.pointerDown(50, 50) editor.interrupt() editor.expectToBeIn('frame.idle') })