tldraw
Version:
A tiny little drawing editor.
52 lines (38 loc) • 1.43 kB
text/typescript
import { Vec, VecLike, precise, rng } from '@tldraw/editor'
/** @public */
export function getDrawLinePathData(id: string, outline: VecLike[], strokeWidth: number) {
let innerPathData = `M ${precise(outline[0])}L`
let outerPathData2 = `M ${precise(outline[0])}L`
const offset = strokeWidth / 3
const roundness = strokeWidth * 2
const random = rng(id)
let p0 = outline[0]
let p1: VecLike
let s0 = outline[0]
let s1: VecLike
const len = outline.length
for (let i = 0, n = len - 1; i < n; i++) {
p1 = outline[i + 1]
s1 = Vec.AddXY(outline[i + 1], random() * offset, random() * offset)
const delta = Vec.Sub(p1, p0)
const distance = Vec.Len(delta)
const vector = Vec.Div(delta, distance).mul(Math.min(distance / 4, roundness))
const q0 = Vec.Add(p0, vector)
const q1 = Vec.Add(p1, vector.neg())
const sDelta = Vec.Sub(s1, s0)
const sDistance = Vec.Len(sDelta)
const sVector = Vec.Div(sDelta, sDistance).mul(Math.min(sDistance / 4, roundness))
const sq0 = Vec.Add(s0, sVector)
const sq1 = Vec.Add(s1, sVector.neg())
if (i === n - 1) {
innerPathData += `${precise(q0)}L ${precise(p1)}`
outerPathData2 += `${precise(sq0)}L ${precise(s1)}`
} else {
innerPathData += `${precise(q0)}L ${precise(q1)}Q ${precise(p1)}`
outerPathData2 += `${precise(sq0)}L ${precise(sq1)}Q ${precise(s1)}`
p0 = p1
s0 = s1
}
}
return [innerPathData, innerPathData + outerPathData2]
}