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tldraw

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A tiny little drawing editor.

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import { EASINGS, PI, SIN, TLDefaultDashStyle, TLDrawShape, TLDrawShapeSegment, Vec, modulate, } from '@tldraw/editor' import { StrokeOptions } from '../shared/freehand/types' const PEN_EASING = (t: number) => t * 0.65 + SIN((t * PI) / 2) * 0.35 const simulatePressureSettings = (strokeWidth: number): StrokeOptions => { return { size: strokeWidth, thinning: 0.5, streamline: modulate(strokeWidth, [9, 16], [0.64, 0.74], true), // 0.62 + ((1 + strokeWidth) / 8) * 0.06, smoothing: 0.62, easing: EASINGS.easeOutSine, simulatePressure: true, } } const realPressureSettings = (strokeWidth: number): StrokeOptions => { return { size: 1 + strokeWidth * 1.2, thinning: 0.62, streamline: 0.62, smoothing: 0.62, simulatePressure: false, easing: PEN_EASING, } } const solidSettings = (strokeWidth: number): StrokeOptions => { return { size: strokeWidth, thinning: 0, streamline: modulate(strokeWidth, [9, 16], [0.64, 0.74], true), // 0.62 + ((1 + strokeWidth) / 8) * 0.06, smoothing: 0.62, simulatePressure: false, easing: EASINGS.linear, } } const solidRealPressureSettings = (strokeWidth: number): StrokeOptions => { return { size: strokeWidth, thinning: 0, streamline: 0.62, smoothing: 0.62, simulatePressure: false, easing: EASINGS.linear, } } export function getHighlightFreehandSettings({ strokeWidth, showAsComplete, }: { strokeWidth: number showAsComplete: boolean }): StrokeOptions { return { size: 1 + strokeWidth, thinning: 0, streamline: 0.5, smoothing: 0.5, simulatePressure: false, easing: EASINGS.easeOutSine, last: showAsComplete, } } export function getFreehandOptions( shapeProps: { dash: TLDefaultDashStyle; isPen: boolean; isComplete: boolean }, strokeWidth: number, forceComplete: boolean, forceSolid: boolean ): StrokeOptions { const last = shapeProps.isComplete || forceComplete if (forceSolid) { if (shapeProps.isPen) { return { ...solidRealPressureSettings(strokeWidth), last } } else { return { ...solidSettings(strokeWidth), last } } } if (shapeProps.dash === 'draw') { if (shapeProps.isPen) { return { ...realPressureSettings(strokeWidth), last } } else { return { ...simulatePressureSettings(strokeWidth), last } } } return { ...solidSettings(strokeWidth), last } } export function getPointsFromSegments(segments: TLDrawShapeSegment[]) { const points: Vec[] = [] for (const segment of segments) { if (segment.type === 'free' || segment.points.length < 2) { points.push(...segment.points.map(Vec.Cast)) } else { const pointsToInterpolate = Math.max( 4, Math.floor(Vec.Dist(segment.points[0], segment.points[1]) / 16) ) points.push(...Vec.PointsBetween(segment.points[0], segment.points[1], pointsToInterpolate)) } } return points } export function getDrawShapeStrokeDashArray( shape: TLDrawShape, strokeWidth: number, dotAdjustment: number ) { return { draw: 'none', solid: `none`, dotted: `${dotAdjustment} ${strokeWidth * 2}`, dashed: `${strokeWidth * 2} ${strokeWidth * 2}`, }[shape.props.dash] }