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tldraw

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A tiny little drawing editor.

59 lines (58 loc) 1.61 kB
import { Vec } from "@tldraw/editor"; function getLines(props, sw) { switch (props.geo) { case "x-box": { return getXBoxLines(props.w, props.h, sw, props.dash); } case "check-box": { return getCheckBoxLines(props.w, props.h); } default: { return void 0; } } } function getXBoxLines(w, h, sw, dash) { const inset = dash === "draw" ? 0.62 : 0; if (dash === "dashed") { return [ [new Vec(0, 0), new Vec(w / 2, h / 2)], [new Vec(w, h), new Vec(w / 2, h / 2)], [new Vec(0, h), new Vec(w / 2, h / 2)], [new Vec(w, 0), new Vec(w / 2, h / 2)] ]; } const clampX = (x) => Math.max(0, Math.min(w, x)); const clampY = (y) => Math.max(0, Math.min(h, y)); return [ [ new Vec(clampX(sw * inset), clampY(sw * inset)), new Vec(clampX(w - sw * inset), clampY(h - sw * inset)) ], [ new Vec(clampX(sw * inset), clampY(h - sw * inset)), new Vec(clampX(w - sw * inset), clampY(sw * inset)) ] ]; } function getCheckBoxLines(w, h) { const size = Math.min(w, h) * 0.82; const ox = (w - size) / 2; const oy = (h - size) / 2; const clampX = (x) => Math.max(0, Math.min(w, x)); const clampY = (y) => Math.max(0, Math.min(h, y)); return [ [ new Vec(clampX(ox + size * 0.25), clampY(oy + size * 0.52)), new Vec(clampX(ox + size * 0.45), clampY(oy + size * 0.82)) ], [ new Vec(clampX(ox + size * 0.45), clampY(oy + size * 0.82)), new Vec(clampX(ox + size * 0.82), clampY(oy + size * 0.22)) ] ]; } export { getLines }; //# sourceMappingURL=getLines.mjs.map