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tldraw

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A tiny little drawing editor.

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var TldrawUiKbd_exports = {}; __export(TldrawUiKbd_exports, { TldrawUiKbd: () => TldrawUiKbd }); module.exports = __toCommonJS(TldrawUiKbd_exports); var import_jsx_runtime = require("react/jsx-runtime"); var import_constants = require("../../constants"); var import_breakpoints = require("../../context/breakpoints"); var import_kbd_utils = require("../../kbd-utils"); function TldrawUiKbd({ children, visibleOnMobileLayout = false }) { const breakpoint = (0, import_breakpoints.useBreakpoint)(); if (!visibleOnMobileLayout && breakpoint < import_constants.PORTRAIT_BREAKPOINT.MOBILE) return null; return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("kbd", { className: "tlui-kbd", children: (0, import_kbd_utils.kbd)(children).map((k, i) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { children: k }, i)) }); } //# sourceMappingURL=TldrawUiKbd.js.map