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tldraw

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A tiny little drawing editor.

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var getRgba_exports = {}; __export(getRgba_exports, { getRgba: () => getRgba }); module.exports = __toCommonJS(getRgba_exports); const memo = {}; function getRgba(colorString) { if (memo[colorString]) { return memo[colorString]; } const canvas = document.createElement("canvas"); const context = canvas.getContext("2d"); context.fillStyle = colorString; context.fillRect(0, 0, 1, 1); const [r, g, b, a] = context.getImageData(0, 0, 1, 1).data; const result = new Float32Array([r / 255, g / 255, b / 255, a / 255]); memo[colorString] = result; return result; } //# sourceMappingURL=getRgba.js.map