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tldraw

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A tiny little drawing editor.

79 lines (78 loc) 2.76 kB
"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var getLines_exports = {}; __export(getLines_exports, { getLines: () => getLines }); module.exports = __toCommonJS(getLines_exports); var import_editor = require("@tldraw/editor"); function getLines(props, sw) { switch (props.geo) { case "x-box": { return getXBoxLines(props.w, props.h, sw, props.dash); } case "check-box": { return getCheckBoxLines(props.w, props.h); } default: { return void 0; } } } function getXBoxLines(w, h, sw, dash) { const inset = dash === "draw" ? 0.62 : 0; if (dash === "dashed") { return [ [new import_editor.Vec(0, 0), new import_editor.Vec(w / 2, h / 2)], [new import_editor.Vec(w, h), new import_editor.Vec(w / 2, h / 2)], [new import_editor.Vec(0, h), new import_editor.Vec(w / 2, h / 2)], [new import_editor.Vec(w, 0), new import_editor.Vec(w / 2, h / 2)] ]; } const clampX = (x) => Math.max(0, Math.min(w, x)); const clampY = (y) => Math.max(0, Math.min(h, y)); return [ [ new import_editor.Vec(clampX(sw * inset), clampY(sw * inset)), new import_editor.Vec(clampX(w - sw * inset), clampY(h - sw * inset)) ], [ new import_editor.Vec(clampX(sw * inset), clampY(h - sw * inset)), new import_editor.Vec(clampX(w - sw * inset), clampY(sw * inset)) ] ]; } function getCheckBoxLines(w, h) { const size = Math.min(w, h) * 0.82; const ox = (w - size) / 2; const oy = (h - size) / 2; const clampX = (x) => Math.max(0, Math.min(w, x)); const clampY = (y) => Math.max(0, Math.min(h, y)); return [ [ new import_editor.Vec(clampX(ox + size * 0.25), clampY(oy + size * 0.52)), new import_editor.Vec(clampX(ox + size * 0.45), clampY(oy + size * 0.82)) ], [ new import_editor.Vec(clampX(ox + size * 0.45), clampY(oy + size * 0.82)), new import_editor.Vec(clampX(ox + size * 0.82), clampY(oy + size * 0.22)) ] ]; } //# sourceMappingURL=getLines.js.map