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tldraw

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A tiny little drawing editor.

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var DrawShapeTool_exports = {}; __export(DrawShapeTool_exports, { DrawShapeTool: () => DrawShapeTool }); module.exports = __toCommonJS(DrawShapeTool_exports); var import_editor = require("@tldraw/editor"); var import_Drawing = require("./toolStates/Drawing"); var import_Idle = require("./toolStates/Idle"); class DrawShapeTool extends import_editor.StateNode { static id = "draw"; static initial = "idle"; static isLockable = false; static children() { return [import_Idle.Idle, import_Drawing.Drawing]; } shapeType = "draw"; onExit() { const drawingState = this.children["drawing"]; drawingState.initialShape = void 0; } } //# sourceMappingURL=DrawShapeTool.js.map